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Info Caches in FPS maps are collectible items that can open doors, show a message, unlock, or upgrade weapons when collected.
In order to start collecting, they must not be in creeper, be within 40 cells of the player, and have direct line of sight to the player. Once they start collecting, they will continue even if the player leaves, although they will stop charging if they encounter creeper.
This section relates to making maps with this CMOD, and assumes you have read some of the technical wiki page.
When in edit mode, the custom unit that controls the info cache is shown and selectable. When selected, a UI button labeled “Force collect” is shown. This button will make the item collect immediately.
Script vars:
If the effect you want to achieve with one item needs more than 3 attributes to be changed, remember that many attributes depend on others to have any effect. For instance, if “AcDepth” is 0, you can change the other AC attributes with no effect. This lets you spread out some of the stats of one upgrade into another upgrade with a free slot if necessary with no change in balance, or set some of them at the start of the level.
⇐ Index
⇐Main FPS page
⇐Documentation page
⇐ Index