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Boost
Description
- Usage:
Placing the BOOST nearby an “enemy” will increase its capability.
Enemy table
[ ( Air Sac Cauldron, Blob Nest, Dark Tower, Emitter, Skimmer Factory, Spore Launcher, Stash ) ]
NORMAL BOOSTING
- Emitter:
+ 20 payload
- Spores:
+ 1 count
- Blobs:
+1 count & removes life behavior ( makes the blob last indefinitely until poofs )
- Skimmers:
+1 count & removes life behavior ( makes the skimmer last indefinitely until poofs )
- Dark Tower:
+2 range ( this tower is commented out in the code but you can enable it by removing the hash symbol. )
- Air Sac Cauldron:
+1 Sac , +5 payload
- Stash:
+ 1000 capacity
• Every ( 30 ) seconds an additional boost will be added
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