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Boost
Description
- Usage:
Placing the BOOST nearby an “enemy” will increase its capability.
Enemy table
[ ( Air Sac Cauldron, Blob Nest, Dark Tower, Emitter, Skimmer Factory, Spore Launcher, Stash ) ]
ORIGINAL BOOSTING
- Air Sac Cauldron:
+1 count, +5 payload & reduces cool-down to a minimum of 1 minute
- Blob Nest:
+1 count & removes life behavior ( makes the blob last indefinitely until poofs ) & reduces cool-down to a minimum of 1 minute
- Dark Tower:
+2 range ( this tower is commented out in the code but you can enable it by removing the hash symbol. )
- Emitter:
+ 20 payload
- Skimmer Factory:
+1 count & removes life behavior ( makes the skimmer last indefinitely until poofs ) & reduces cool-down to a minimum of 1 minute
- Spore Launcher:
+ 1 count & reduces cool-down to a minimum of 1 minute
- Stash:
+ 1000 capacity & reduces Offline Time to a minimum of ( 60 frames ) 2 seconds
- Additional Boost
Every 30 seconds an additional boost will be added ( Requires the “ Mission ” script )
EDITED BOOSTING
#Air Sac Cauldron:
$airct:1 #| +count
$airpl:5 #| +payload
#Blob Nest
$blobct:1 #| +count & removes life behavior ( makes the blob last indefinitely until poofs )
#Dark Tower:
$darkt:2 #| +range ( this tower is commented out in the code but you can enable it by removing the hash symbol. )
#Emitter
$emitpl:20 #| +payload
#Skimmer Factory
$skimct:1 #| +count & removes life behavior ( makes the skimmer last indefinitely until poofs )
#Spore Launcher:
$sporepl:0 #| +payload
$sporect:1 #| +count
#Stash:
$stash:500 #| +capacity
- Additional Boost
Every amount of seconds an additional boost will be added ( Requires the “ Mission ” script )
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