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⇐ Custom CPACKs & Units
⇐ CPACK - VPAC Vertu Expansion
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VPAC CPACKs download location.
This page is unfinished but contains all the basic information of the Lancer.
The code of this unit is tangled up in logic spaghetti and legacy code. It would benefit from peer-review to make it more stable and possibly more efficient. If you wish to check it out and obtain thoughts potentially worthy of action, contact me, Vertu, via the CW4 Discord in MapMakingChatter with an @ mention.
[VPAC Vertu Expansion] Lancer (Quantum Lancer)
The Quantum Lancer is an assault unit which can directly assault enemy units, towers, and some projectiles like Missiles from the Rocket Launcher. It also has a stun mode which has a lot more range and will stun the target unit as well as nearby units while also depleting their ammo. Additionally, vanilla shields are destroyed by this stun, including from the stun radius!
The Lancer must be created at the NEXUS which will need to recharge for a minute before being able to construct a new Lancer.
Overview
Uses 3 power.
15 Health.
Relatively fast.
Floats on Creep and Anti Creep.
Is damaged by AC.
Is a direct assault unit which attacks nearby enemy units.
Assault mode deals 0.2 damage per shot. Bonus damage against towers.
Assault mode has a very fast rate of fire. Faster than its ability to recharge energy for shooting.
Has a stun function with massively increased range.
Stun mode depletes ammo of units stunned by it.
Stun mode has a very long recharge time.
Stun caused by stun mode lasts as long as the recharge of stun mode.
If destroyed, it must be slowly reclaimed by Creeper. This is a slow process and does not work with AC. So be careful with these floaters!
Has smart targeting AI.
Can be told to only shoot at specific targets and target types (such as projectiles or ignore projectiles).
User Interface (UI)
Armed state. [Armed/Disarmed]
Mode. [Assault/Stun]
Target prioritization. [ALL, Cannons, Mortars, Sprayers, Snipers, Missile Launchers, Nullifiers, Shields, M-Rifts, Pylons, Rocket Launchers, Be Point Defense, Only Units]
Floating height in Creep/AC. [Creeper height / 2, Creeper Height, Approximately terrain height, 5 above terrain, 10 above terrain, 15 above terrain, 20 above terrain]
Self reclaim (DESTROY button). This will take some time and can be canceled just like with the
Stash Base. This is much, much faster than having to reclaim the wreck of a Lancer.
BELOW IS WORK IN PROGRESS (WIP)
Targeting prioritization
CPACK navigation