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cw4:cmod:docs:1528a943-94a1-4403-9c8f-65b3e819ee32

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:NOTE: Still needs updating.

[VPAC Main] Launcher

The Launcher is a general purposed unit summoner which can summon Skimmers, Blobs, and Spores. All summoned Blobs can carry an egg with them so consider pairing an Egg Fabricator to provide 'Eggs' for them.
As the Launcher is repeatedly used, it will level up in veterancy, giving it the ability to launch an additional unit per summon. Individually, higher levels of veterancy take longer to reach than lower levels.

Overview

  • Uses 1.75 power (used 1 power pre v2.8.2.0).
  • Can target a random location, random enemy structure, or a specific location (auto set to when you provide it with a specific location).
  • Launchers gain veterancy for being online for extended periods of time and also for firing.
  • Able to fire additional units through increased veterancy.
  • Maximum veterancy of 5, allowing the Launcher to fire 5 units at once.
  • Minor inaccuracy for high vet Launchers to make their units more effective (to prevent overkill in in a single target location).
  • Spores have 135 payload.
  • Blobs and Skimmers have 40 payload.
  • 30 second initial delay.
  • 20 second fire rate delay. (Unchanged by veterancy).
  • IMPERVIOUS TO NORMAL DAMAGE.
  • CAN BE NULLIFIED.

Utilization

Launchers are best used in two ways:

  1. Permanently placed so it may rank up and become more powerful in the long run. Allowing the Launcher to provide excellent support to the front lines and be able to take down strategic targets through overwhelming the target's local defense.
  2. Temporarily used. Getting to rank 2 in veterancy is very easy. So easy that you may want to create temporary Launchers to take down an important target for good or have a follow up to make the Launcher(s) unnecessary in the 'medium' run where the 1 power can be used else where. Blobs, Skimmers, and Spores have their use even if temporarily compared to the more expensive alternatives.

It is very wise to possibly always have a single Launcher, preferably built at the start of the Incursion, so it may rank up to 5 vet and be ready for use on a whim. Far more efficient in the event it is needed than needing to scrounge up 5 spare power for a hot minute. Just be sure you won't regret where you placed it. Think for the future!

Units of the Launcher

  • Blobs can destroy units under shield coverage and stay low to avoid sniper sightlines unlike the TCML and can even carry eggs which can be useful for drawing sniper fire away from the blobs and other units.
  • Skimmers can stun units without needing to reach them. Taking them out of the fight at least temporarily where the local defense of the target is overwhelming. They also can use the Anti-Creeper against the enemy as the higher a Skimmer surfs, the further its stunning shrapnel can travel from where the Skimmer was destroyed though this makes them unable to avoid sniper sightlines. Just keep in mind, Skimmers can't survive without Creep/AC to surf on. Skimmers will also be unable to collide with units submerged in Creep/AC as they have no control of their buoyancy.
  • Spores can overload shields and come in from the skies, able to circumvent ground defenses so long as they are launched far enough. All that matters is if there are missile launchers placed high up along the Spore's path and missile launchers located at the destination. Their high Creeper payload can prove exceedingly useful and if dropped in the center of an Emitter Base without taking fire, will be able to activate that Emitter Base with a single Spore and introduce Creeper production in the backlines. As a rather competent C.V-S User once said (“Back door friends are best.”).

Bonus note

There have been some thoughts on making a waypoint construct which will allow the user to designate waypoints for Launchers and possibly other systems for their units to follow. This can be a massive use for Blobs as they can sneak around in Canyons to reach sensitive areas. Other units will see less obvious benefits and the Spore will certainly not be able to exploit this addition if it ever comes around.


VPAC CPACKs download location.
VPAC Wiki Page
CPACK - VPAC Main
Custom CPACKs & Units
Index

cw4/cmod/docs/1528a943-94a1-4403-9c8f-65b3e819ee32.txt · Last modified: 2023/12/29 14:20 by Vertu