cw4:cmod:docs:05b746db-9ccf-484c-9a5f-5cd3d49a844f

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[VPAC] NEXUS.IOUS V.S

:WARNING: THIS PAGE IS NOT FINISHED!
Dev note: The proper acronine is: C.V-S
The NEXUS C.V-S is the core of Vertu's-WC project, able to control basic Creeper structures with ease and has multiple contingencies against Creeper rebellions should they disobey its commands.
The C.V-S is currently tasked with disrupting as many secured bases of Rift Lab users as possible across the quantum universe of CW4, being able to link the quantum parallels of a specific quantum instance of the CW4 universe in order for the destruction of the base to actually of happened.
The NEXUS.IOUS V.S is the only Clarketech1)-level piece of technology deployed by Vertu into the CW4 universe.
In the event structural integrity is deemed too compromised (usually 75% integrity), the NEXUS will engage in a Quantum Jump via Quantum Entanglement to abort the current quantum reality of the mission, swap positions with another NEXUS so it may repair, and the new NEXUS to then jump to a new quantum reality of that mission. This results in a lot of energy released, creating a massive crater and a very dead Rift Lab but the C.V-S will consider the quantum reality a failed mission. This is a behavior designed to promote combat self-improvement.

Overview

  • Power generator.
  • 100 HP
  • The heart of the VWC project and the C.V-S Intelligence itself. Multiple can be in a single mission.
  • Links the quantum parallels of a mission, allowing access to external power via the ESN and the mission to “have happened”. Note: Nexus is not needed to land on the map to cause the mission “to have happened”.
  • Absorbs Creeper to then “turn into” power.
  • Absorbs a meaningless amount of Creeper.
  • The amount of Creeper absorbed is capped and the displayed Efficiency of the Nexus is how close to that cap the current absorption rate is. When more Creeper is provided to the center of the Nexus than it can absorb, it will be at 100% efficiency.
  • Abducts ERNs to absorb them for additional power. (+1)
  • CAN BE STUNNED
  • CAN BE NULLIFIED
  • IF IT ENTERS THE MISSION, IT MUST NOT BE DESTROYED OR CONNECTION TO THE ESN WILL BE LOST AND RESULT IN MISSION FAILURE. Note: The power surge upon the destruction of the Nexus will always obliterate the Rift Lab and create a massive crater. However, the C.V-S will consider this a failure and force the situation to be considered a failure.
  • Shot by Snipers and Missile Launchers. Also by a giant red laser which “Obliterates only very tough units.”.

WSS (Weaponized Singularity System)

Upon activation if it is available in a mission, it will - {UNFINISHED}

[Click to view] LORE AND IN-DEPTH DETAILS OF THE WSS

[Click to view] LORE AND IN-DEPTH DETAILS OF THE WSS

The Nexus uses singularity related technology for wireless power, construction of Lancers and some other misc things currently not accessible by any C.V-S user. This is done by creating a stabilized rift or “boundary” between the external environment and the projected singularity system. This is also known as an S.R.U2) and is a form of technology Vertu has significant interest and development in. Part of the challenge of making a SRU applicable is ensuring the created rift does not trigger unwanted consequences such as creating a vacuum within an atmosphere to create 50m/s (180km/h) winds.

Of course, this can be weaponized by purposely destabilizing the SRU's safety systems. To prevent collateral damage, this destabilization has to be controlled and methodical. As fun as it would be to just pop open a SRU without stopping the local atmosphere from bolting into the rift, it would cause massive amounts of unwanted collateral damage.

Instead, the Nexus has the ability to create an unstable rift from its SRU and the barrier preventing the atmospheric or atomic median from rushing into the rift would glow a rather dim orange rather than a bright blue as the energy contained within the containment barrier is far less than in a fully stable SRU projection. This allows the projected rift to act like a black hole if in atmosphere as the atmosphere collapses into the rift in a controlled manner, dragging anything with it that is not thoroughly secured in the ground.
Mean while, as with all SRU's, the projected rift enters a storage “pocket dimension” completely managed by nanites. It is even theorized that a large portion of the “dimension's” mass is in these nanites. These nanites have been programmed for the Nexus's WSS based on informational stimuli released and detectable by the phenomenon of the destabilized projection by the Nexus's SRU. This tells the Nanites to act as a “weapon”. For whatever comes too close to the SRU's projection is swiftly torn apart and obliterated by a Nanite swarm which rapidly deconstructs the construct, even Vertu units and systems (though failsafe's are present for plenty of conditions. If a VGPSF finds itself next to the unstable SRU projection, it can tell the Nanites to not deconstruct it and they wont. The Fighter will then “play” as though it was taking damage and either “remember” this damage after engaging a micro-jump to escape the situation or exit the area via a proper teleportation jump much like when enough Light SAMs cause enough insignificant damage. In the end, the VWC project is more of an experiment than an actual weaponization project). When out of atmosphere, these same Nanites will drag unsecured constructs towards the SRU's projection to essentially mimic the affects of what would happen in atmosphere. This is also why constructs far from the SRU still withstand damage and why certain constructs don't take damage (unless unwantedly dragged into the SRU projection in which the Nanites must deconstruct it).

After the SRU has been active for long enough, it will swiftly turn off (in which the Nanites outside the SRU projection will very hastily return to the “pocket dimension”) and due to the forces going on at the time (including those “mimicked” by the Nanites), the sudden absence of the SRU projection will trigger a high energy event, releasing a massive Electro Magnetic Pulse (EMP) which stuns and nullifies plenty of units in a very large radius. Of course, at the same time nothing has survived the influence radius of the weaponized SRU projection, including Creeper and AC (which would of been aggressively deconstructed to prevent Creep and or AC from contaminating the “pocket dimension”).



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Index

1)
Technology so advanced it is “indistinguishable from magic”
2)
Singularity Rift Unit
cw4/cmod/docs/05b746db-9ccf-484c-9a5f-5cd3d49a844f.1667917388.txt.gz · Last modified: 2025/02/14 14:56 (external edit)