In Creeper World 3 you play as Admiral Skarsgard Abraxis, the sole survivor of everything . In this world, civilization has been all but destroyed by the Creeper, a blanketing ooze which consumes and destroys all in its path. Billions of years after the fall of the final human empire, Abraxis awakes to this bleak reality, accompanied only by Lia, the artificial intelligence in command of his vessel. Together they travel from world to world, fending off ever-more advanced attacks by the Creeper while piecing together the mystery of the Creeper and Skarsgard's presence in this forsaken time.
There are several ways victory on a map can be achieved. Usually this is determined by the map maker. It is displayed in the for the map.
The list of victory conditions are:
When an enemy unit is destroyed, a Power Zone (PZ) is left in its place. The power zone is ( rationale).
When a structure is built on, or a unit is placed on a PZ, Special benefits accrue to that object. This is a summation of these effects:
|Collector||3x||3x connection range to all units, 1.5x energy generation per terrain unit|
|Relay||2x connection range to other relays|
|Reactor||10x energy production|
|Shield||2x||2x force to hold creeper back|
|Guppy||2x storage, 2x request rate, 3x move speed|
|Strafer||2x||Double shot, 0.5x ammo/shot|
|Bomber||2x||4x AC storage, 2x move speed, 2x turning rate, double shot, 4x ammo/shot|
|Sprayer||2x||2x||increased ammo request rate|
|Bertha||triple shot, 0.5x ammo/shot|
|Command Node||2x connection range to all units|
Tip - The range of a Nullifier on a PZ is the same as normal Relay link. To see if a Nullifier will be able to reach it's intended target from PZ created by destroying an enemy, you can use a simple 'ruler'. Select a 'Relay' unit, click and drag from the enemy unit you intend to turn into a PZ towards it's intended target. If the relay range is greater than the distance, your Nullifier will have sufficient range.