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cw3:unit_data_overview

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Unit Data Overview

Command Node (CN)

Command Node Amount # Upgrades Upgrade Effect
Health 100? 0 -
Heal rate per sec 0.375 0 -
Energy generation 1.5 10 +20%
Energy storage 100 +50
AC storage 500 +100
Packet speed +25%
Connection range 14.99 0 (PZ gives 2x range)

Structures

Structure Cost Function Capacity Energy
per sec
Health Heal rate
per sec
Amount of
upgrades*
Upgrade
effect
Power Zone
effect
Collector 5 0.0018 energy/cell/sec
(max 0.2 for 109 cells)
connect (max 9.99 cells)
- 0 0 - 10 +20% energy 3x range, 1.5x energy
Relay 10 longer (max 19.99 cells)
and faster (2x) connection
- 0 0 - 0 - 2x range
Reactor 50 0.4 energy/sec - 0 0 - 10 +20% energy 10x energy
Shield 75 block Creeper 30 1.5 1 - 2x range, 2x strength
Ore mine 25 0.9 ore/sec - 0 0 - 10 +20% ore -
Siphon 5 mine crystal energy - 0 0 - 0 - -
Terp 60 terraform 30 (2) 3 - 3x speed, 2x range, 1/3x energy
Guppy 25 transport resources 120 0 0 - 2x storage, 2x reload, 3x speed

* See tables below for unit range, movement speed and their upgrades.

Weapons

Weapon Cost Ammo
capacity
Ammo
per shot
Health Heal rate
per sec
Max. damage
per shot
Amount of
upgrades*
Power Zone
effect
Pulse Cannon 25 10 0.25 FIXME FIXME 8 3 4x rate, 2x range, 0.4x ammo per shot
Mortar 40 15 3.0 FIXME FIXME 161 3 3x rate, 2x range, 1/3x ammo per shot
Strafer 50 50 0.5 FIXME FIXME 8 3 2x rate, double shot, 0.5x ammo per shot
Bomber 75 60 3.0 FIXME FIXME 15 3 2x rate, 4x shot size, 4x ammo, 2x speed, double shot
Nullifier 50 50 50.0 FIXME FIXME kills all 0 2x range
Sprayer 50 50/100 1.0 FIXME FIXME 5 3 2x rate, 2x range, faster reload
Beam 20 20 5.0/sec/spore FIXME FIXME 3 FIXME
Sniper 90 60 5.0 FIXME FIXME 20 3 2x rate, 2x range, 1/3x ammo per shot

* See tables below for fire rate, fire range, movement speed and their upgrades.

Titan Units

Titan Cost Energy
capacity
Ammo
capacity
Energy
usage
Health Heal rate
per sec
Max. damage
per shot
Amount of
upgrades
Upgrade
effect
Power Zone
effect
Forge 100 10 10 -
Big Bertha 250 - 150 150 per shot 0 - triple shot, 0.5x ammo per shot
Thor FIXME FIXME FIXME FIXME FIXME FIXME FIXME FIXME FIXME FIXME

Upgrades

Fire Rates

Fire rate
(shots/sec)
Upgrade Level
0 1 2 3 4 5
Terp
Pulse Cannon 3.75 4.29 5.00 6.00 7.50 10.00
Mortar 0.33 0.38 0.43 0.50 0.60 0.75
Strafer 3.75 4.29 5.00 6.00 7.50 10.00
Bomber 0.60 0.67 0.75 0.86 1.00 1.20
Sprayer 3.00 3.33 3.75 4.29 5.00 6.00
Sniper 0.50 0.54 0.58 0.63 0.68 0.75
Big Bertha

Structure & Weapon Ranges

Range (cells) Upgrade Level
0 1 2 3 4 5
Shield 9 9 9 9 9 9
Terp 17.9 19.9 21.9 23.9 25.9 27.9
Pulse Cannon 9 11 13 15 17 19
Mortar 13 15 17 19 21 23
Nullifier 9.9 9.9 9.9 9.9 9.9 9.9
Sprayer 13 15 17 19 21 23
Beam 22.9 24.9 26.9 28.9 30.9 32.9
Sniper 20 22 24 26 28 30
Forge (radius black hole) 25 25 25 25 25 25

Movement Speeds

Movement speed
(cells/sec)
Upgrade Level
0 1 2 3 4 5
Command Node 2.25 3.00 3.75 4.50 5.25 6.00
Moveable ground units 2.25 3.00 3.75 4.50 5.25 6.00
Guppy 5.63 7.50 9.38 11.25 13.13 15.00
Strafer 7.50 8.63 9.75 10.88 12.00 13.13
Bomber 3.00 4.13 5.25 6.38 7.50 8.63
cw3/unit_data_overview.1386223836.txt.gz · Last modified: 2025/02/14 14:56 (external edit)