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There are several ways victory on a map can be achieved. Usually this is determined by the map maker. It is displayed in the for the map.
The list of victory conditions are:
When an enemy unit is destroyed, a Power Zone (PZ) is left in its place. The power zone is ( rationale).
When a structure is built on, or a unit is placed on a PZ, Special benefits accrue to that object. This is a summation of these effects:
Object | Rate | Range | Other |
---|---|---|---|
Structures | |||
Collector | 3x | 3x connection range to all units | |
Relay | 2x connection range to other relays | ||
Reactor | 10x energy | ||
Shield | 2x | ||
Ore Mine | |||
Siphon | |||
Terp | 3x | 2x | 1/3 energy/cell |
Guppy | 2x storage, 2x request rate, 3x move speed | ||
Weapons | |||
Cannon | 4x | 2x | 2/5 ammo/shot |
Mortar | 3x | 2x | 1/3 ammo/shot |
Strafer | 2x | Double shot, 0.5x ammo/shot | |
Bomber | 2x | 2x AC storage, 2x move speed, 2x turning rate, double shot, 2x ammo/shot | |
Nullifier | 2x | ||
Sprayer | 5x ? | 2x | |
Sniper | 2x | 2x | 1/3 ammo/shot |
Titans | |||
Forge | |||
Bertha | triple shot, 0.5 ammo/shot | ||
Orbital | |||
Command Node | 2x connection range to all units |