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There are several ways victory on a map can be achieved. Usually this is determined by the map maker. It is displayed in the for the map.
The list of victory conditions are:
When an enemy unit is destroyed, a Power Zone (PZ) is left in its place. The power zone is ( rationale).
When a structure is built on, or a unit is placed on a PZ, Special benefits accrue to that object. This is a summation of these effects:
Object | Rate Effect | Distance Effect | Other effect |
---|---|---|---|
Structures | |||
Collector | |||
Relay | |||
Reactor | |||
Shield | |||
Ore Mine | |||
Siphon | |||
Terp | |||
Guppy | |||
Weapons | |||
Cannon | |||
Mortar | |||
Strafer | |||
Bomber | |||
Nullifier | |||
Sprayer | |||
Sniper | |||
Titans | |||
Forge | |||
Bertha | |||
Orbital | |||
Command Node |