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crpl:docs:closeopeningconversation

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<- CRPL reference <- Conversation Commands

CloseOpeningConversation

ArgumentsResultNotation
is_conversation_showing – b1

Description

Causes the text that shows at the beginning of the map the first time a player plays it to disappear. It only really works if the given conversation is visible.

Examples

#prevent the bug where both conversations are open simultaneously
ConversationShowing if
  CloseOpeningConversation
endif
crpl/docs/closeopeningconversation.1427317710.txt.gz · Last modified: 2025/02/14 14:56 (external edit)