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crpl:docs:closeopeningconversation

<- CRPL reference <- Conversation Commands

CloseOpeningConversation

ArgumentsResultNotation
is_conversation_showing – b1

Description

Causes the text that shows at the beginning of the map the first time a player plays it to disappear. It only really works if the given conversation is visible.

Examples

#prevent the bug where both conversations are open simultaneously
ConversationShowing if
  CloseOpeningConversation
endif
crpl/docs/closeopeningconversation.txt · Last modified: 2015/03/25 17:08 by warren