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4rpl:commands:setgamemessagetext

Index

SetGameMessageText

SetGameMessageText(<-index <-text)

Description

Sets the text of a message block in the game message. The index specifies which 'block' within the message to set the text for. The first block is 0. If the block at the index is not a text block, the call has no effect. Note that a single quote can be used in place of a double quote for convenience. NOTE: A backquote ( ` ) will get turned into a double quote when the text is applied to the message.

Examples

SetGameMessageText(0 "<color=`red`>I am the very model of a modern major general.")

Index

4rpl/commands/setgamemessagetext.txt · Last modified: 2022/05/12 18:52 by Karsten75