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[VPAC Vertu Expansion] Light SAM

The Light Surface to Air Missile tower is a direct answer to enemy bombers (and anything that flies really) that are harassing the territory occupied by Creeper from the skies. Being light, it has a very fast lock-on acquisition, rotation speed, and good range while also being easy to quickly deploy by the construction mechanisms within the Creeper among the VWC project. However, its reload time is rather slow but this ensures the Light SAM requires minimal power.

Overview

:NOTE: Lots of changes happened to this unit. Update needed.

Enhanced Stat changes

This is only a thing in VPAC versions older than 2.7.3.0. Light SAMs gain effectiveness after being active for 5 minutes as they collect data about the environment they are in. Once enough independent data is collected, the Light SAM can change specific properties of its Plasma Missiles with extreme precision to optimize the Plasma Missile's properties for the environment they are in.
The enhancements result in the following for launched Plasma Missiles:

Damage buff legacy:
[v2.8.0.2 - v2.7.5.0] 1.75x per missile. 0.88 ⇒ 1.54
[v2.7.5.0 - v2.7.3.0] 1.5x per missile: 1.54 ⇒ 1.32
[v2.8.0.2 - v2.8.1.4] 2.5x per missile: 1.32 ⇒ 2.2
[v2.8.1.4 - CURRENT] 2.0x per missile: 2.2 ⇒ 1.76

LORE (and future)

Click to display. (This section also includes its history).

Click to display. (This section also includes its history).

Deployability:
The Light SAM is a rather simple construction for VWC project standards. This is entirely exploitive. With the VWC project introducing nanites within the organic Creeper there is no shortage of mass and build-power, making the limiting factor of construction: energy. Due to the simple construction of the Light SAM, it can be assembled and disassembled faster than its ability to charge a salvo both right after and well after activation (though both cases are currently identical in charge time).

Historical and future success:
The Light SAM has seen very little success. It was originally deployed as an answer against VAUs but was a complete failure at this role. Originally it was very inefficient and clunky. Very unlike Vertu's standards of quality. It was constantly “trimmed down” closer and closer to its designation as a “Light” system until finally it found a niche of being said Light system. Now, it can (rather inefficiently) deal with VAUs and very efficiently deal with bombers and other slow-moving and predicable air units, mainly due to how little power is uses in modern times. Originally it requires 6 power!

Legacy'ed Future:
However so, the Light SAM, being so ineffective against VAUs, triggered a response within the VWC project to devise a heavier SAM system. This has seen utter failure as a heavier SAM model could not be devised within the parameters of the VWC project. However, a new concept was brought up to introduce an adaptive charging mechanism within the Light SAM which can slowly increase its capabilities over time while active for extended periods of time, similar to the Launcher's veterancy system. This will enable long-standing Light SAMs increased projectile energy damage and possibly other benefits and it is planned to give movement capabilities to Light SAMs to ensure “high ranking” Light SAMs can be reused. (Sadly, the Launcher is too mechanically heavy/complex to have movement abilities in its current design).
This will come at the cost of additional power use and a loss in effectiveness in the rapid construction of Light SAMs. It is predicted that freshly constructed Light SAMs will deal less total salvo damage than currently (5.28) in exchange for increased total salvo damage after continued reuse.

This idea has gained significant traction within the VWC project and has been approved for commissioning. Active instance of this is in versions after VPAC v2.7.3.0.



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CPACK - VPAC Vertu Expansion
Custom CPACKs & Units
Index

1)
Degrees Per Second