Uses only 1 power.
Wave maker.
1:4.5 absorption ratio. For every 1 unit of Creeper absorbed, 4.5 is added to the stash.
Initial start delay upon being initially placed of 10 seconds. This counts down even when the Stash Base is not activated by being within Creep.
Destroying the Stash Base takes time. This time is proportional to the size of the created Stash. For every 2,000 Creeper added to the created stash's capacity, it will take an additional 5 seconds to disassemble the Stash Base. A Stash Base housing a 18,000 stash will take 45 seconds to disassemble. A Stash Base housing a 2,000 stash will take 5 seconds.
The stash itself has a delay after releasing Creeper identical to the disassembly delay. A 18,000 stash will take 45 seconds before absorbing Creeper again after discharging while a 2,000 stash will take a meager 5 seconds. 5 seconds added for every 2,000 additional stash capacity.
Upon beginning disassembling, whether by hotkey or the DESTROY button, the DESTROY button will be replaced by a CANCLE button which upon being pressed will abort the disassembling.
Stash Bases can be paused to stop their Stash from absorbing more Creeper. Applications of this are currently unknown. Theoretically, you can use this to have many Stashes trigger at the same time to create multiple waves at once to overwhelm enemy defenses at the front lines.
The selected size is only one time. Once the stash is created, it can not be altered other than its toggle for absorbing Creep.
Once activated and the initial timer expires, you must click the “Place Stash” button to actually place the stash.
STASH INSTANCE VULNERABLE TO CERTAIN WEAPONS