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Enemy Units

Structures

Emitter

Emitters produce creeper, the main enemy of the game. They can only be destroyed by a nullifier or destroying a Warp Inhibitor. In the map editor, they can be adjusted to produce differing amounts of creeper at different intervals.


Runner Nest

Runner Nests produce Runners that move on digitalis. It will only create Runners if there is digitalis underneath it. In the map editor, they can be configured to produce Runners with different health, speed, and payload than the norm.


Spore Tower

Spore Towers launch varying amounts of spores at random player units. They can be modified in the map editor to create more or less spores with different payloads.


Aerial Exclusion Tower

AETs are specialized units that prevent all aerial units from firing and from landing over the area they block. They can wall off an area from Strafers and Bombers, and can stop Guppy-supported beachheads in their tracks, so destroy them if you want to make any flying progress. However, they do nothing else, do not block Mortars and Berthas, and when destroyed leave a Power Zone.


Inhibitor

Inhibitor image

Inhibitors are like emitters , but these don't seed digitalis and when nullified all other enemies destroy.

In map editor , you can set amount , interval , start delay and AoO no-fire zone range


Weapons

Digitalis

Digitalis conducts creeper along itself and allows Runners to move. It spreads along a predictable path, but can go over any type or shape of terrain. Digitalis grows quickly and regenerates fast, but if it is cut off of its source, it will wither and die.


Runner

Runners are mobile units that run along digitalis and can stun your units. Their health, speed, and payload can be modified in the map editor and they shoot small bullets that will lock out units from the rest of the network for several seconds.


Miscellaneous

CRPL Core

No image, because you can choose a custom image for this unit

The CRPL Core can be both friend or foe… (Read more on the CRPL pages)