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Unit Data Overview

Command Node (CN)

Command Node Amount # Upgrades Upgrade Effect
Health 8 0 -
Heal rate per sec 0.001 0 -
Energy generation 1.5 10 +20%
Energy storage 25 +50
AC storage 200 +100
Packet speed +25%
Connection range 14.99 0 (PZ gives 2x range)

Structures

Structure Cost Function Capacity Energy
per sec
Health Heal rate
per sec
Amount of
upgrades*
Upgrade
effect
Power Zone
effect
Collector 5 0.3/109 energy/cell/sec
(max 0.29(9) for 109 cells)
connect (max 9.99 cells)
- 0 0 - 10 +20% energy 3x range, 1.5x energy
Relay 10 longer (max 18.99 cells)
and faster (2x) connection
- 0 0 - 0 - 2x range
Reactor 50 0.4 energy/sec - 0 0 - 10 +20% energy 10x energy
Shield 75 block Creeper 30 1.5 0.75 0.0005 1 - 2x range, 2x strength
Ore mine 25 0.9 ore/sec - 0 1.0 0.001 10 +20% ore -
Siphon 5 mine crystal energy - 0 1.0 0.001 0 - -
Terp 60 terraform 30 (2) 0.1 0.001 3 - 3x speed, 2x range, 1/3x energy
Guppy 25 transport resources 120 0 1.0 0.001 0 - 2x storage, 2x reload, 3x speed

* See tables below for unit range, movement speed and their upgrades.

Weapons

Weapon Cost Ammo
capacity
Ammo
per shot
Health Heal rate
per sec
Max. damage
per shot
Amount of
upgrades*
Power Zone
effect
Pulse Cannon 25 10 0.25 1.5 0.001 12 3 4x rate, 2x range, 1/3x ammo per shot
Mortar 40 15 3.0 2.0 0.001 161 3 3x rate, 2x range, 1/3x ammo per shot
Strafer 50 50 0.5 1.0 0.001 8 3 2x rate, double shot, 0.5x ammo per shot
Bomber 75 60 3.0 1.0 0.001 15 3 2x rate, 4x shot size, 4x ammo, 2x speed, double shot
Nullifier 50 50 50.0 1.0 0.001 kills all 0 2x range
Sprayer 50 50/100 1.0 1.5 0.001 5 3 2x rate, 2x range, faster reload
Beam 20 20 5.0/sec/spore 0.2 0.001 3 FIXME
Sniper 75 60 5.0 1.5 0.001 20 3 2x rate, 2x range, 0.4x ammo per shot

* See tables below for fire rate, fire range, movement speed and their upgrades.

Titan Units

Titan Cost Energy
capacity
Ammo
capacity
Energy
usage
Health Heal rate
per sec
Max. damage
per shot
Amount of
upgrades
Upgrade
effect
Power Zone
effect
Forge 100 10 5 0.001 10 -
Big Bertha 250 - 150 150 per shot 20 0.001 30600 0 - triple shot, 0.5x ammo per shot
Thor 500 - 3000 2 on left/right cannons, 100/200 on main cannons, 5 on sniper, 5/sec/spore on beam 10 0.001 1100 per left/right cannon shot, 8760 per main cannon shot - - -

Upgrades

Fire Rates

Fire rate
(shots/sec)
Upgrade Level
0 1 2 3 4 5
Terp 1.00 1.11 1.25 1.43 1.66 2.00
Pulse Cannon 3.75 4.29 5.00 6.00 7.50 10.00
Mortar 0.33 0.38 0.43 0.50 0.60 0.75
Strafer 3.75 4.29 5.00 6.00 7.50 10.00
Bomber 0.60 0.67 0.75 0.86 1.00 1.20
Sprayer 3.00 3.33 3.75 4.29 5.00 6.00
Sniper 0.50 0.54 0.58 0.63 0.68 0.75
Big Bertha 0.09375 0.09375 0.09375 0.09375 0.09375 0.09375

Structure & Weapon Ranges

Range (cells) Upgrade Level
0 1 2 3 4 5
Shield 1) 10 10 10 10 10 10
Terp 17.9 19.9 21.9 23.9 25.9 27.9
Pulse Cannon 9 11 13 15 17 19
Mortar 13 15 17 19 21 23
Nullifier 9.9 9.9 9.9 9.9 9.9 9.9
Sprayer 13 15 17 19 21 23
Beam 22.9 24.9 26.9 28.9 30.9 32.9
Sniper 20 22 24 26 28 30
Forge (radius black hole) 25 25 25 25 25 25

Movement Speeds

Movement speed
(cells/sec)
Upgrade Level
0 1 2 3 4 5
Command Node 2.25 3.00 3.75 4.50 5.25 6.00
Moveable ground units 2.25 3.00 3.75 4.50 5.25 6.00
Guppy 5.63 7.50 9.38 11.25 13.13 15.00
Strafer 7.50 8.63 9.75 10.88 12.00 13.13
Bomber 3.00 4.13 5.25 6.38 7.50 8.63
1)
Spore protection extends to cells within radius 10. The creeper repulsion fields only extend to cells within radius 9.99.