Table of Contents

<-Creeper World 2

Creeper World 2 Unit Data

The data here is compiled from a forum post originally maintained by UpperKEES.

This data has been imported rather hastily, errors in the import process are likely, and the data should be cross-checked and verified to the link referred to above.

Liberation Ship

Amount Upgrades Upgrade Effect
Health 20 0 -
Heal rate 0.09/sec 0 -
Energy generation 1 5 0.1
Energy storage 20 5 40
Ore storage 20 10 100
Packet speed 5 cells/sec 5 +1.25 cells/sec
Movement speed 1.25 cells/sec 0 -
Beacon range 12.5 0 -

Systems

SystemCost / -20%FunctionEnergy per secHealthHeal rateAmount of upgradesUpgrade Effect
Reactor5/40.15 energy/sec00-5+10% energy
Ore Rig10/81 ore/sec0.060-5+10% ore
Beacon15 / 12power area (radius 9.5)0.060-3+2 cells radius
Tech Dome10(+5) / 8(+4)0.021 technyte/sec0.060-3+10% technytes
Shield5/4block creeper0750.03/sec0-
Microrift50 / 40instant transport00-0-

Data in the above table may be inaccurate. See note at top of page. FIXME

Weapons

WeaponCost / -20%FunctionAmmo capacityEnergy per shotHealthHeal rateMax. damage per shot
Blaster25 / 20Fires at closest creeper in range. 80.250.09/sec 184 000
Maker50 / 40Makes Anti-Creeper-050.09/sec 120 000
Nullifier50 / 40Damages enemy structures-00- 1 health/emitter
Launcher50 / 40Launches a rocket at “deepest” creeper in range12350.09/sec 11 500 000
Repulsor20 / 16Pushes the creeper150.05/cell/sec50.09/sec -
Phantom Coil5/4Attacks phantoms in range 102.4/sec0.50.09/sec 0.6/sec/phantom

Data in the above table may be inaccurate. See note at top of page. FIXME

Experimentals

ExperimentalCost / -20%FunctionAmmo capacityEnergy usageHealthHeal rateMax. damage
Conversion Bomb80 / 64Converts all creeper in range to anticreeper--100.09/seccreeper in range x 2
Dark Beam100 / 80Destroys all creeper in range and damages all structures in range, doesn't affect anticreeper10012/sec0.50.09/seccreeper in range
Dark Mirror5/4Used to guide dark beam, doesn't take damage form Dark beam --20.09/sec-

Data in the above table may be inaccurate. See note at top of page. FIXME

Weapons & Experimental Upgrade effects

Weapon & Exp.Fire rate (shots/sec)Fire range (cells)Move speed (cells/sec)
upgrades 0 / 1 / 2 / 3 0 / 1 / 2 / 3 0 / 1 / 2 / 3
Blaster3 / 3.75 / 5 / 7.53 / 4 / 5 / 61.25 / 1.56 / 1.88 / 2.19
Maker1 / 1.2 / 1.5 / 27.5M / 15M / 30M / 60M*0.63 / 0.78 / 0.94 / 1.09
Nullifier1 time use2 / same-
Launcher0.33 / 0.38 / 0.43 / 0.55 / 6 / 7 / 80.94 / 1.17 / 1.41 / 1.64
Repulsorcontinuous3-6-9 / same1.25 / 1.56 / 1.88 / 2.19
Phantom Coilcontinuous5 / 6 / 7 / 80.94 / 1.17 / 1.41 / 1.64
Conversion Bomb1 time use2 / same0.50 / 0.63 / 0.75 / 0.88
Dark Beamcontinuousunlimited-
Dark Mirror--2.50 / 3.13 / 3.75 / 4.38

Data in the above table may be inaccurate. See note at top of page. FIXME

Weapon Fire Rate & Efficiency Comparison

Number of fire rate upgrades Max. shots / sec.
0 / 1 / 2 / 3
Max. damage / sec.
0 / 1 / 2 / 3
Max. energy usage / sec.
0 / 1 / 2 / 3
Max. damage
per unit of
energy
Blaster 3.00 / 3.75 / 5.00 / 7.50 552,000 / 690,000 / 920,000 / 1,380,000 0.60 / 0.75 / 1.00 / 1.50 920,000
Maker 1.00 / 1.20 / 1.50 / 2.00 120,000 / 144,000 / 180,000 / 240,000 0.24 / 0.29 / 0.36 / 0.48 * 500,000 **
Launcher 0.33 / 0.38 / 0.43 / 0.50 3,833,333 / 4,312,500 / 4,928,571 / 5,750,000 1.00 / 1.13 / 1.29 / 1.50 3,833,333

* This is without taking the +10% ore rig efficiency upgrades into account. The energy usage is the usage by the amount of rigs needed for max. output.

** With all 5 ore rig efficiency upgrades the max. maker damage per unit of energy is 750,000.

Data in the above table may be inaccurate. See note at top of page. FIXME