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prpl:getunittransformposition [2016/12/02 23:33] – external edit 127.0.0.1 | prpl:getunittransformposition [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | <- [[.: | + | <- [[.: |
- | ===== | + | ===== |
^Arguments^Result^Notation^ | ^Arguments^Result^Notation^ | ||
- | | | | [ - ] | | + | | | float float float | [ - float float float ] | |
=== Description === | === Description === | ||
+ | Get's the current core's 3d position, the first 2 numbers (x,y) are the same as pixel coordinates, | ||
=== Examples === | === Examples === | ||
- | < | + | < |
- | stack.Push(new Data(baseUnit.transform.position.y)); | + | GetUnitTransformPosition Trace3 |
- | stack.Push(new Data(baseUnit.transform.position.z)); | + | |
- | + | ||
</ | </ | ||