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ixe:game:gameplay [2024/12/07 04:12] – Created new page. Fireswampixe:game:gameplay [2025/02/14 14:57] (current) – external edit 127.0.0.1
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-===== Creeper World IXE Gameplay Introduction =====+====== Creeper World IXE Gameplay Introduction ======
  
 <note important>This page is currently a work in progress.  Several components are placeholders and/or actively being updated.</note> <note important>This page is currently a work in progress.  Several components are placeholders and/or actively being updated.</note>
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 In Creeper World IXE, you and your fleet of ships have been dispatched by O.D.N. to liberate worlds seized by the IXE.  In between you and the liberation of these worlds is a fluid called the creeper that destroys everything in its path.  Unfortunately, you are in the creepers path, the only question is if that is unfortunate for you or the creeper. In Creeper World IXE, you and your fleet of ships have been dispatched by O.D.N. to liberate worlds seized by the IXE.  In between you and the liberation of these worlds is a fluid called the creeper that destroys everything in its path.  Unfortunately, you are in the creepers path, the only question is if that is unfortunate for you or the creeper.
  
-(note about advanced controls can be found at X, UI info can be found at Y and advanced strategies can be found at Z.  Also keybinds assume default, most keybinds can be changed)+Information on the UI can be found on the [[user_interface|user interface page]] and more advanced strategies can be found on the [[tips|tips and tricks page]].  This guide assumes default keybindingsthese can be changed in the settings menu.
  
-==== Friendly Units ====+===== Terrain ===== 
 + 
 +A map is a grid of 512 by 512 pixels that can each be set to a number of different materials that have their own physics and properties.  You can only see all of the properties of a given terrain type using the [[ixe:mapmaking:editor:start|editor]], though you learn the important properties from playing the game.  Some important resources to note going in are kirkium, that gives you extra energy when collected, AC Ore, which can be collected to create anticreeper, and creeper eater liquid which damages creeper on contact. 
 + 
 +By mousing over a tile on the map, you can see what terrain type it is using the rightmost section of the bottom UI.  A blank spot here indicates the terrain is blank; you can think of it as being air. 
 + 
 +===== Friendly Units =====
  
 Your [[ixe:features:units:apex_ship|{{ixe:features:units:nav_apex_ship.png}}]][[ixe:features:units:apex_ship|Apex Ship]] is your main base, it is required to build and supply your units with ammunition.  Unless the mission starts with the Apex ship already deployed, you can deploy your Apex Ship anywhere not covered by terrain that blocks your ships.  Select the Apex Ship from the build menu on the bottom UI and place the Apex Ship where you want to set up your main base.  Using the same method you used to place the Apex ship you can place build ghosts for your other units; these units do not spawn in fully built and need to be constructed.  The resources to build these units are created at the Apex Ship if it has sufficient resources to do so and need to travel to the build ghost you placed.  These resources are in the form of packets; single pixels that navigate through open space to reach their destination.  Once all the build packets arrive at the build ghost, the unit is constructed. Your [[ixe:features:units:apex_ship|{{ixe:features:units:nav_apex_ship.png}}]][[ixe:features:units:apex_ship|Apex Ship]] is your main base, it is required to build and supply your units with ammunition.  Unless the mission starts with the Apex ship already deployed, you can deploy your Apex Ship anywhere not covered by terrain that blocks your ships.  Select the Apex Ship from the build menu on the bottom UI and place the Apex Ship where you want to set up your main base.  Using the same method you used to place the Apex ship you can place build ghosts for your other units; these units do not spawn in fully built and need to be constructed.  The resources to build these units are created at the Apex Ship if it has sufficient resources to do so and need to travel to the build ghost you placed.  These resources are in the form of packets; single pixels that navigate through open space to reach their destination.  Once all the build packets arrive at the build ghost, the unit is constructed.
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 Different ships come with different components, from weapons to energy generation to weird abilities.  You can see a more detailed breakdown of various units and their effects on [[ixe:features:units|the Standard Units page]]. Different ships come with different components, from weapons to energy generation to weird abilities.  You can see a more detailed breakdown of various units and their effects on [[ixe:features:units|the Standard Units page]].
  
-==== Terrain ==== +==== Terraforming ====
- +
-A map is a grid of 512 by 512 pixels that can each be set to a number of different materials that have their own physics and properties.  You can only see all of the properties of a given terrain type using the [[ixe:mapmaking:editor:start|editor]], though you learn the important properties from playing the game.  Some important resources to note going in are kirkium, that gives you extra energy when collected, AC Ore, which can be collected to create anticreeper, and creeper eater liquid which damages creeper on contact. +
- +
-=== Terraforming ===+
  
 Some of your ships come equipped with an [[ixe:features:units:lathe|Excavation Lathe]] capable of digging up some terrain types and building shields to protect you.  This lets you reshape the terrain around you to narrow your enemies attack vectors or open up new paths to attack the enemy or open up objectives. Some of your ships come equipped with an [[ixe:features:units:lathe|Excavation Lathe]] capable of digging up some terrain types and building shields to protect you.  This lets you reshape the terrain around you to narrow your enemies attack vectors or open up new paths to attack the enemy or open up objectives.
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 Terraforming is extremely powerful and its biggest limitation is the creativity of the player; you can do some wild shenanigans using the terraforming tools. Terraforming is extremely powerful and its biggest limitation is the creativity of the player; you can do some wild shenanigans using the terraforming tools.
  
-==== Enemies ====+===== Enemies =====
  
-=== The Creeper ===+==== The Creeper ====
  
 On most maps, the biggest threat to your survival will be the creeper, a fluid that flows through open space to reach you so it can destroy you. On most maps, the biggest threat to your survival will be the creeper, a fluid that flows through open space to reach you so it can destroy you.
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 (gif of ships fighting in a cave) (gif of ships fighting in a cave)
  
-=== Other Notable Enemies ===+==== Other Enemies ===
 +The other enemies are a lot simpler and tend to not be as dangerous as the creeper on most maps. 
 + 
 +[[ixe:features:units:spawner|Spawners]] create [[ixe:features:units:bot|bots]] that hunt down your units and deal massive damage on contact.  These bots can be destroyed by [[ixe:features:units:cannon|Cannons]], [[ixe:features:units:sentinel_cannon|Sentinel Cannons]] and anticreeper.
  
-(In Progress of Writing)+[[ixe:features:units:phantom_emitter|Phantom Emitters]] shoot phantoms at your ships that travel through terrain and explode into creeper if they are allowed to hit their target.  [[ixe:features:units:coilship|Coil Ships]] can shoot down the phantoms and prevent them from depositing any creeper, though they require a significant amount of energy and 2 seconds of firing to do so.
  
 +[[ixe:features:units:digimaker|Digimakers]] activates digitalis, which damages your ships and allows creeper to flow through terrain.  Digitalis can be deactivated by the same weapons that destroy creeper, but a more efficient strategy is to cut the digitalis using a [[ixe:features:units:spirit_ship|Spirit Ship]].
  
 +[[ixe:features:units:part_emitter|Part Emitters]] spawn particles that float around an area, work like creeper only breeder terrain and damage your ships on contact.  Your best weapon against this is the [[ixe:features:units:part_ship|Part Ship]] which can destroy particles in a single shot.
  
 You can see a more detailed breakdown of various enemies and their effects on [[ixe:features:units|the Standard Units page]]. You can see a more detailed breakdown of various enemies and their effects on [[ixe:features:units|the Standard Units page]].
  
-==== Objectives ====+===== Objectives =====
  
 There can be up to 7 different objectives on a map; however, on most maps you only need to worry about 2 of them: Activating the IXE Cores and Collecting all Items. There can be up to 7 different objectives on a map; however, on most maps you only need to worry about 2 of them: Activating the IXE Cores and Collecting all Items.
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 The other 4 objectives are not required by default; you can ignore this paragraph if your goal is to simply win each mission.  The "Emitters Destroyed" objective requires you to nullify enemy structures((At time of writing the set of enemy units needed for this objective is subject to change so I can't give a detailed list.)).  The "Creeper Eliminated" objective is self-explanatory; remove ALL creeper on the map.  "Specials Destroyed" cannot be triggered by default, but a mapmaker could set some units to trigger this objective when nullified.  The last objective is "Script Mission Complete", which is attached to IRPL scripting and basically means victory is triggered by custom code. The other 4 objectives are not required by default; you can ignore this paragraph if your goal is to simply win each mission.  The "Emitters Destroyed" objective requires you to nullify enemy structures((At time of writing the set of enemy units needed for this objective is subject to change so I can't give a detailed list.)).  The "Creeper Eliminated" objective is self-explanatory; remove ALL creeper on the map.  "Specials Destroyed" cannot be triggered by default, but a mapmaker could set some units to trigger this objective when nullified.  The last objective is "Script Mission Complete", which is attached to IRPL scripting and basically means victory is triggered by custom code.
  
-==== Miscellaneous ====+===== Miscellaneous =====
  
 There are several map elements not listed above, the most important being [[ixe:features:units:upgrade_gem|{{ixe:features:units:nav_upgrade_gem.png}}]][[ixe:features:units:upgrade_gem|Upgrade Gems]].  They are activated in a similar fashion to Tech Modules, if there is a valid path between your Apex ship and the Upgrade gem, packets will be dispatched that will collect the gem.  Each gem grants a bonus to energy generation, range and fire rate, making them hugely valuable.  Details of the Upgrade Gem numbers can be found on the [[ixe:features:units:upgrade_gem|Upgrade Gem]] page. There are several map elements not listed above, the most important being [[ixe:features:units:upgrade_gem|{{ixe:features:units:nav_upgrade_gem.png}}]][[ixe:features:units:upgrade_gem|Upgrade Gems]].  They are activated in a similar fashion to Tech Modules, if there is a valid path between your Apex ship and the Upgrade gem, packets will be dispatched that will collect the gem.  Each gem grants a bonus to energy generation, range and fire rate, making them hugely valuable.  Details of the Upgrade Gem numbers can be found on the [[ixe:features:units:upgrade_gem|Upgrade Gem]] page.
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 There are 2 variants of stationary turrets ([[ixe:features:units:bob|B.O.B.]] and [[ixe:features:units:tom|T.O.M]]) that each come equipped with a single [[ixe:features:units:sentinel_cannon|Sentinel Cannon]].  These units do not require ammo to fire and will shoot at both creeper and bots in range.  They make great additions to defensive operations as they are completely free; however they are hard to use for offensive operations as they cannot move except by the power of gravity. There are 2 variants of stationary turrets ([[ixe:features:units:bob|B.O.B.]] and [[ixe:features:units:tom|T.O.M]]) that each come equipped with a single [[ixe:features:units:sentinel_cannon|Sentinel Cannon]].  These units do not require ammo to fire and will shoot at both creeper and bots in range.  They make great additions to defensive operations as they are completely free; however they are hard to use for offensive operations as they cannot move except by the power of gravity.
  
-==== Basic Strategy ====+===== Basic Strategy =====
  
 The basic opening for Creeper World IXE is to get [[ixe:features:units:reactor|Reactors]] up as soon as possible.  You might want to instead build ships with lathes to collect objects before the creeper gets to them or build combat ships to hold back the creeper.  Make sure you do not overbuild too early on as it will take forever for your pitiful starting energy generation to finish a collection of half built ships.  You start with 200 energy, ration it accordingly. The basic opening for Creeper World IXE is to get [[ixe:features:units:reactor|Reactors]] up as soon as possible.  You might want to instead build ships with lathes to collect objects before the creeper gets to them or build combat ships to hold back the creeper.  Make sure you do not overbuild too early on as it will take forever for your pitiful starting energy generation to finish a collection of half built ships.  You start with 200 energy, ration it accordingly.
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 In the lategame, you want to push the enemy, either eliminate threats or achieve an objective.  Pick something you either want or want gone and push for it; terraforming paths as necessary to get close enough to either nullify, activate or collect that thing.  Once you run out of things to push for, you should have won the map. In the lategame, you want to push the enemy, either eliminate threats or achieve an objective.  Pick something you either want or want gone and push for it; terraforming paths as necessary to get close enough to either nullify, activate or collect that thing.  Once you run out of things to push for, you should have won the map.
  
-This is only a basic starting strategy and does not give much in the way of details.  More advanced strategies can be found at (page does not exist yet).+This is only a basic starting strategy and does not give much in the way of details.  More advanced strategies can be found on the [[ixe:game:tips|tips and tricks]] page.
ixe/game/gameplay.1733544770.txt.gz · Last modified: 2025/02/14 14:56 (external edit)