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cw4:info:skimmer_factory [2023/01/17 00:50] Mysterymastercw4:info:skimmer_factory [2025/02/14 14:57] (current) – external edit 127.0.0.1
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-  ? +  ? Start Delay:  
- +  : The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Skimmer production. 
- Start Delay: The amount of time, in either frames or seconds, from the moment the map is first unpaused to the very first Skimmer production. +  ? Launch Interval 
- +  : The amount of time, in either frames or seconds, between Skimmer productions. 
- +  ? Payload 
-  ? +  : The amount of creeper each Skimmer releases upon a non-sniper death. 
- +  ? Count 
- Launch Interval+  : The amount of Skimmers produced every interval. 
- +  ? Target Type: 
- +  : Can be set to 1 of 3 values: 
-  : +    ? Random 
- +    : picks a random spot(s) on the map to target. 
- The amount of time, in either frames or seconds, between Skimmer productions. +    ? Structure 
- +    : picks a random unit(s) on the map to target. 
- +    ? Location 
-  ? +    : uses either the "Target Loc" defined below, or can be programmed with 4rpl. 
- +
- Payload+
- +
- +
-  : +
- +
- The amount of creeper each Skimmer releases upon a non-sniper death. +
- +
- +
-  ? +
- +
- Count+
- +
- +
-  : +
- +
- The amount of Skimmers produced every interval. +
- +
- +
-  ? +
- +
- Target Type: +
- +
- +
-  : +
- +
- Can be set to 1 of 3 values: +
- +
- +
-    ? +
- +
-  Random +
- +
- +
-    : +
- +
- picks a random spot(s) on the map to target. +
- +
- +
-    ? +
- +
-  Structure +
- +
- +
-    : +
- +
- picks a random unit(s) on the map to target. +
- +
- +
-    ? +
- +
-  Location +
- +
- +
-    : +
- +
- uses either the +
- +
-"Target Loc" defined below, or can be programmed with 4rpl. +
   ? Target Loc:    ? Target Loc: 
   : The X & Z values for the "Location" setting above.   : The X & Z values for the "Location" setting above.
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   : The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.)   : The amount of time, in either frames or seconds, between Forb deployments. (The Factory is constantly attempting to deploy Forbs, but if the mesh underneath the Factory is inactive, the deployment will fail and the interval will restart as normal.)
   ? Forb payload:    ? Forb payload: 
-  : The amount of creeper the Forb throws as GlopsSince Forbs throw 3 Glops at a time, this value is divided by 3 per Glop.+  : The amount of creeper the Forb throws per GlopTake into consideration that Forbs throw 3 Glops at a time.
   ? Forb Max Count:    ? Forb Max Count: 
   : The maximum amount of Forbs that particular Factory can have alive at any given time. All Forb deployment attempts automatically fail if the maximum number is already reached.   : The maximum amount of Forbs that particular Factory can have alive at any given time. All Forb deployment attempts automatically fail if the maximum number is already reached.
cw4/info/skimmer_factory.1673916616.txt.gz · Last modified: 2025/02/14 14:56 (external edit)