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cw4:cpack:docs:e596dd71-a2a5-4e45-a25b-f293442a9d35 [2021/02/15 01:34] – Removed the sniper qople | cw4:cpack:docs:e596dd71-a2a5-4e45-a25b-f293442a9d35 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | <=[[cw4:cpack:Start| Index]] | + | <=[[cw4:custom| Index]] |
====== qople - First Person Core ====== | ====== qople - First Person Core ====== | ||
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// | // | ||
- | The core first person CPACK contains scripts and units that are necessary for most/all levels that use the gamemode. | + | The core first person CPACK contains scripts and units that are necessary for all levels that use the gamemode. |
The [[23977d46-b69d-431a-82e1-f4013f889c5a|First Person Tools]] page has documentation. | The [[23977d46-b69d-431a-82e1-f4013f889c5a|First Person Tools]] page has documentation. | ||
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===== Controls ===== | ===== Controls ===== | ||
- | * The game must be in free-view mode (shift-f by default) for first person controls | + | * Map movement hotkeys |
- | * WASD or arrow keys to move | + | * Hold shift or control to move slowly. |
- | * Hold shift or control to move slowly | + | |
* Be careful not to accidentally press shift-e, as that is the default hotkey for "edit map" and will invalidate your score. | * Be careful not to accidentally press shift-e, as that is the default hotkey for "edit map" and will invalidate your score. | ||
- | * Left mouse button to fire | + | * Left mouse button to fire. |
- | * The scroll wheel rotates between unlocked weapons | + | * The scroll wheel rotates between unlocked weapons. |
- | * If unlocked: | + | * If unlocked, build hotkeys can also be used to switch between weapons. |
- | * 1 switches to cannon | + | * Custom keybinds (numpad keys by default, but can be rebound at the bottom of controls settings): |
- | * 2 switches | + | * The Custom0 key toggles autofire. |
- | * 3 switches | + | * The Custom1 key toggles first person mode. |
- | * The " | + | * The Custom2 key enables an outline on cells with special terrain features like breeder. |
+ | * It must be held down for 2 seconds the first time to turn it on. Holding it again toggles a more detailed mode that is harder on performance. | ||
+ | * The Custom3 key brings up a menu with some information on the total strength of upgrades received. | ||
+ | |||
+ | On some maps: | ||
+ | * The Custom4 key opens an upgrade menu to choose upgrades from | ||
+ | * The Custom5 | ||
+ | * The map zoom keys (q and z by default) rotate between active abilities if several are available | ||
+ | * For more notes on the upgrade system see [[cw4: | ||
===== Weapons ===== | ===== Weapons ===== | ||
- | 3 weapons are currently supported: the cannon, mortar, and sprayer. For the most part they share the same strengths as their equivalents in the base game, so this section focuses on parts specific to the game mode. | + | 3 weapons are included in the core CPACK: the cannon, mortar, and sprayer. For the most part they share the same strengths as their equivalents in the base game, so this section focuses on parts specific to the game mode. |
==== Cannon ==== | ==== Cannon ==== | ||
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==== Sprayer ==== | ==== Sprayer ==== | ||
Although the [[cw4: | Although the [[cw4: | ||
+ | |||
+ | ==== Custom ==== | ||
+ | There is support for mapmakers to create their own weapons and add them to a level. Some levels may have none, some may have several. | ||
=====Units in this CPACK ===== | =====Units in this CPACK ===== | ||
* [[cw4: | * [[cw4: | ||
- | * Makes totems charge while the player is near them, and lose charge when under creeper. | + | * Can make totems charge while the player is near them, and lose charge when under creeper. |
- | <=[[cw4:cpack:Start| Index]] | + | <=[[cw4:custom| Index]] |