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cw4:cmod:docs:ae4805e8-0856-42d5-b374-2e7bceb4ec1c [2022/05/25 04:11] – AutoStation page Finished Vertu | cw4:cmod:docs:ae4805e8-0856-42d5-b374-2e7bceb4ec1c [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
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<=[[cw4:info:start#custom_units| Index]] | <=[[cw4:info:start#custom_units| Index]]\\ |
\\ | <=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\ |
\\ | [[http://knucklecracker.com/forums/index.php?topic=39457.0 | Download location]]\\ |
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====== [VAU CPACK] Auto-Station ====== | ====== [VAU CPACK] Auto-Station ====== |
* Long range. | * Long range. |
* Cheap to summon and supply. (Though Greenar Mothrs aren't the most consistent and stable source of Liftic so beware). | * Cheap to summon and supply. (Though Greenar Mothrs aren't the most consistent and stable source of Liftic so beware). |
* NO AI! | * Only has AutoRestock and low HP AI. |
* 40 HP. | * 40 HP. |
* Has a "Micro-Rift"-like orb under itself which is how it connects to a network. | * Has a "Micro-Rift"-like orb under itself which is how it connects to a network. |
Individuals experienced with using AutoStations however stress that an AutoStation can be placed at the front of this sequence and even all 4 overtake [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters]] depending on how quickly Greenar becomes accessible as opposed to large scales of energy production. They make the valid point that the AutoStation //essentially does not use energy with the only "use" being the negligible energy needed to power Greenar Refineries//, making them a perfect replacement to [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters]] during early incursions in energy poor environments when Greenar is quickly accessed. | Individuals experienced with using AutoStations however stress that an AutoStation can be placed at the front of this sequence and even all 4 overtake [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters]] depending on how quickly Greenar becomes accessible as opposed to large scales of energy production. They make the valid point that the AutoStation //essentially does not use energy with the only "use" being the negligible energy needed to power Greenar Refineries//, making them a perfect replacement to [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters]] during early incursions in energy poor environments when Greenar is quickly accessed. |
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| ===== -Utilization Note- ===== |
| The AutoStation has proven to be surprisingly powerful, a buddy system of AutoStations can hold off extreme Creeper advances very efficiently and effectively. If the Creeper threatens to tsunami into too many areas that the [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestation]] can't be in at once, have pairs of AutoStations halt those tsunami waves. Their ability to constantly whittle down the Creeper from a vast range quickly has their damage add up, weakening any advance greatly. |
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====== Download location and CPACK location: ====== | ====== Download location and CPACK location: ====== |
[[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location (see latest reply)]].\\ | [[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location]]\\ |
[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|CPACK information location.]] | <=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\ |
<=[[cw4:info:start#custom_units| Index]] | <=[[cw4:info:start#custom_units| Index]] |