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cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594 [2022/05/31 21:27] – Color change Vertucw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594 [2025/02/14 14:57] (current) – external edit 127.0.0.1
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-<=[[cw4:info:start#custom_units| Index]] +<=[[cw4:info:start#custom_units| Index]]\\ 
-\\ +<=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\ 
-\\ +[[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location]]\\ 
-\\+ 
 +---- 
 +{{ :cw4:cpack:docs:v-battlestation.jpg?nolink&350|}}
 ====== [VAU CPACK] V-Battlestation ====== ====== [VAU CPACK] V-Battlestation ======
-The V-Battlestation is a heavy weapons platform housing a massive Liftic Cannon that is very effective in destroying Creeper along with housing a massive shield generator also using Liftic.{{ :cw4:cpack:docs:v-battlestation.jpg?nolink&350|}}\\+The V-Battlestation is a heavy weapons platform housing a massive Liftic Cannon that is very effective in destroying Creeper. The station also houses a massive shield generator also using Liftic.\\
 The Battlestation was also the first direct contact from Vertu in the universe of CW4. See [[https://knucklecracker.com/wiki/doku.php?id=cw4:cmod:docs:fe4a67bc-f8b6-44b8-a0a9-54e89855edfb#lore | LORE]] for full details. (It is a bit of a story). The Battlestation was also the first direct contact from Vertu in the universe of CW4. See [[https://knucklecracker.com/wiki/doku.php?id=cw4:cmod:docs:fe4a67bc-f8b6-44b8-a0a9-54e89855edfb#lore | LORE]] for full details. (It is a bit of a story).
  
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   * Long cannon reload.   * Long cannon reload.
   * Cannon projectile stuns anything that can be stunned within a small area around the impact zone.   * Cannon projectile stuns anything that can be stunned within a small area around the impact zone.
-  * No AI.+  * Only has AutoRestock and low HP AI.
   * 80 HP.   * 80 HP.
   * 150 Ammo capacity.   * 150 Ammo capacity.
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 The Liftic cannon can very efficiently devastate this amount of Creeper and if any massive waves show up, its shield can hold fast to stop it from flowing past. The Liftic cannon can very efficiently devastate this amount of Creeper and if any massive waves show up, its shield can hold fast to stop it from flowing past.
  
-Generally it is rarely used as the Creeper rarely reaches such levels of depth and the [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCPPCAS]] can vaporize an effectively unlimited depth of Creeper instantly using only energy that requires recharge very rarely. Only when the Creeper is aggressive and depths of 50 are nothing more than its frontlines will the Battlestation be an optimal choice.+Generally the V-Battlestation it is rarely used as the Creeper rarely reaches such levels of depth and the [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCPPCAS]] can vaporize an effectively unlimited depth of Creeper instantly using only energy that requires direct recharge by the Rift Lab very rarely. Only when the Creeper is aggressive and depths of 50 are nothing less than its frontlines will the Battlestation be an optimal choice.
  
 ===== -Its Future- ===== ===== -Its Future- =====
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 You know lasers right? It's a constant "beam" of energy. They are power hungry because they don't use matter which is a stable form of energy and the stored energy within this matter can be utilized in the form of kinetic energy, potential energy, chemical energy, inertial energy (a heavy enough bullet will go through anything if it doesn't disintegrate first), and many other forms of energy. A laser does not have access to this list because it does not use matter which again, is stable energy. E=MC². So just some bullet being a bullet and existing contains SO MUCH ENERGY! And if you throw it fast enough, some of that contained energy is used in tandem with the energy from being thrown to penetrate another solid object. So the energy needed to use this bullet is the energy needed to over come its inertia and once that is done, the energy within the bullet can then be used such as its' inertia, which allows it to penetrate an object or its' kinetic energy which can force the object it collides with to move in some way and cause physical damage as we see traditionally like torn armor.\\ You know lasers right? It's a constant "beam" of energy. They are power hungry because they don't use matter which is a stable form of energy and the stored energy within this matter can be utilized in the form of kinetic energy, potential energy, chemical energy, inertial energy (a heavy enough bullet will go through anything if it doesn't disintegrate first), and many other forms of energy. A laser does not have access to this list because it does not use matter which again, is stable energy. E=MC². So just some bullet being a bullet and existing contains SO MUCH ENERGY! And if you throw it fast enough, some of that contained energy is used in tandem with the energy from being thrown to penetrate another solid object. So the energy needed to use this bullet is the energy needed to over come its inertia and once that is done, the energy within the bullet can then be used such as its' inertia, which allows it to penetrate an object or its' kinetic energy which can force the object it collides with to move in some way and cause physical damage as we see traditionally like torn armor.\\
 Lasers don't have this contained energy to do these things when used. So it needs to provide that energy for itself. If we translated the contained energy of solid munition into energy needed to power a laser, a gun will actually use an exponentially larger amount of energy than any laser. A laser just needs to provide all its needed energy unlike a gun which only needs to provide the energy needed to move its projectile with the rest of the needed energy already provided within the projectile in the form of matter.\\ Lasers don't have this contained energy to do these things when used. So it needs to provide that energy for itself. If we translated the contained energy of solid munition into energy needed to power a laser, a gun will actually use an exponentially larger amount of energy than any laser. A laser just needs to provide all its needed energy unlike a gun which only needs to provide the energy needed to move its projectile with the rest of the needed energy already provided within the projectile in the form of matter.\\
-The V-Battlestation's cannon is a middle ground of laser and bullet. Low mass <color #800080>**<REDACTED>**</color> is the bullet/projectile and energy "inserted" into it is the "laser" part of the "cannon". The <color #800080>**<REDACTED>**</color> bullet is a vessel for the energy "inserted" into it. Imagen firing a laser into a bullet but all of the energy used by the laser is conserved and stored within the bullet. Then fire this bullet now charged with the energy from the laser and fire it. Upon impact the charged bullet releases both the contained energy of the matter it's made of and the energy from the laser. Since a laser is so more efficient in terms of energy, it will provide 90% of the energy of the charged bullet and the 10% being the traditional bullet just like any gun we know in our world. This means that the "bullet" is less of a tank shell that can damage solid structures and more of a laser that can vaporize liquids and solids. Shooting water with a gun does nothing, the water even wins. Shooting water with a laser vaporizes it into a gas. Creeper is a liquid, not a solid. Shooting a bullet at Creeper does nothing, a laser vaporizes it. The V-Battlestation's cannon is 90% laser (in reference to the stated example of all of this, this not the actual number) so 90% of the weapon used works against Creeper. The 10% is so small that it actually also contributes as the more energy put into firing a bullet at water, the more ineffective much like how a Sniper bullet gets annihilated essentially instantly by the water where as a pistol bullet penetrates deeper and is mostly in tact.\\ +The V-Battlestation's cannon is a middle ground of laser and bullet. Low mass <color #800080>**<REDACTED>**</color> is the bullet/projectile and energy "inserted" into it is the "laser" part of the "cannon". The <color #800080>**<REDACTED>**</color> bullet is a vessel for the energy "inserted" into it. Imagen firing a laser into a bullet but all of the energy used by the laser is conserved and stored within the bullet. Then fire this bullet now charged with the energy. Upon impact the charged bullet releases both the contained energy of the matter it's made of and the energy from the laser. Since a laser is so more efficient in terms of energy, it will provide 90% of the energy of the charged bullet and the 10% being the traditional bullet just like any gun we know in our world. This means that the "bullet" is less of a tank shell that can damage solid structures and more of a laser that can vaporize liquids and solids. Shooting water with a gun does nothing, the water even wins. Shooting water with a laser vaporizes it into a gas. Creeper is a liquid, not a solid. Shooting a bullet at Creeper does nothing, a laser vaporizes it. The V-Battlestation's cannon is 90% laser (in reference to the stated example of all of this, this not the actual number) so 90% of the weapon used works against Creeper. The 10% is so small that it actually also contributes as the more energy put into firing a bullet at water, the more ineffective much like how a Sniper bullet gets annihilated essentially instantly by the water where as a pistol bullet penetrates deeper and is mostly in tact.\\ 
-This weapon methodology has made the V-Battlestation so effective that it is rarely needed. The Creeper is rarely  deep enough in such a large area. Usually the amount of Creeper that is needed to not be be vaporized in a single shot are found within massive and tall waves. A wave is a lot smaller than an ocean. The HCPPCAS is better at vaporizing sudden and massive waves towering above the pool of Creep. The V-Battlestation is better at vaporizing oceans.\\+This weapon methodology has made the V-Battlestation so effective that it is rarely needed. The Creeper is rarely  deep enough in such a large area. Usually the amount of Creeper that is needed to not be be vaporized in a single shot are found within massive and tall waves. A wave is a lot smaller than an ocean. The [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCPPCAS]] is better at vaporizing sudden and massive waves towering above the pool of Creep. The V-Battlestation is better at vaporizing oceans.\\
 \\ \\
 Maybe the design is too successful for simple missions. It was after all, based on a battle platform for a city with the intent to be a mobile planetary infrastructure for the city and to be used by it in any situation no matter the scale or difficulty it may encounter on its travels. To be ready for anything and everything. Something that is far beyond unneeded on actual missions rather than massive campaigns.\\ Maybe the design is too successful for simple missions. It was after all, based on a battle platform for a city with the intent to be a mobile planetary infrastructure for the city and to be used by it in any situation no matter the scale or difficulty it may encounter on its travels. To be ready for anything and everything. Something that is far beyond unneeded on actual missions rather than massive campaigns.\\
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 </hidden> </hidden>
 \\ \\
-====== Download location and CPACK information location: ====== +----
-[[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location (see latest reply).]]\\ +
-[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|CPACK information location.]]+
  
 +====== Download location and CPACK information location: ======
 +[[http://knucklecracker.com/forums/index.php?topic=39457.new#new | Download location]]\\
 +<=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\
 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
cw4/cmod/docs/ac504307-18ee-4c6d-9a07-e7a070166594.1654032429.txt.gz · Last modified: 2025/02/14 14:56 (external edit)