This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
cw4:cmod:docs:1528a943-94a1-4403-9c8f-65b3e819ee32 [2022/12/07 02:55] – [Overview] Impervious Vertu | cw4:cmod:docs:1528a943-94a1-4403-9c8f-65b3e819ee32 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 4: | Line 4: | ||
< | < | ||
[[http:// | [[http:// | ||
+ | :NOTE: <color # | ||
====== [VPAC Main] Launcher ====== | ====== [VPAC Main] Launcher ====== | ||
{{ : | {{ : | ||
Line 10: | Line 11: | ||
===== Overview ===== | ===== Overview ===== | ||
- | * Uses 1 power. | + | * Uses 1.75 power (<color # |
* Can target a random location, random enemy structure, or a specific location (auto set to when you provide it with a specific location). | * Can target a random location, random enemy structure, or a specific location (auto set to when you provide it with a specific location). | ||
* Launchers gain veterancy for being online for extended periods of time and also for firing. | * Launchers gain veterancy for being online for extended periods of time and also for firing. | ||
Line 20: | Line 21: | ||
* 30 second initial delay. | * 30 second initial delay. | ||
* 20 second fire rate delay. (Unchanged by veterancy). | * 20 second fire rate delay. (Unchanged by veterancy). | ||
- | * IMPERVIOUS TO NORMAL DAMAGE. | + | * <color #FFFF00>IMPERVIOUS TO NORMAL DAMAGE.</ |
+ | * <color # | ||
===== Utilization ===== | ===== Utilization ===== | ||
Line 31: | Line 33: | ||
==== Units of the Launcher ==== | ==== Units of the Launcher ==== | ||
* Blobs can destroy units under shield coverage and stay low to avoid sniper sightlines unlike the [[cw4: | * Blobs can destroy units under shield coverage and stay low to avoid sniper sightlines unlike the [[cw4: | ||
- | * Skimmers can stun units without needing to reach them. Taking them out of the fight at least temporarily where the local defense of the target is overwhelming. They also can use the Anti-Creeper against the enemy as the higher a Skimmer surfs, the further its stunning shrapnel can travel from where the Skimmer was destroyed though this makes them unable to avoid sniper sightlines. <color # | + | * Skimmers can stun units without needing to reach them. Taking them out of the fight at least temporarily where the local defense of the target is overwhelming. They also can use the Anti-Creeper against the enemy as the higher a Skimmer surfs, the further its stunning shrapnel can travel from where the Skimmer was destroyed though this makes them unable to avoid sniper sightlines. <color # |
* Spores can overload shields and come in from the skies, able to circumvent ground defenses so long as they are launched far enough. All that matters is if there are missile launchers placed high up along the Spore' | * Spores can overload shields and come in from the skies, able to circumvent ground defenses so long as they are launched far enough. All that matters is if there are missile launchers placed high up along the Spore' | ||