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cw4:cmod:docs:1528a943-94a1-4403-9c8f-65b3e819ee32 [2022/10/26 13:22] – Status update and minor alterations Vertu | cw4:cmod:docs:1528a943-94a1-4403-9c8f-65b3e819ee32 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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====== [VPAC Main] Launcher ====== | ====== [VPAC Main] Launcher ====== | ||
{{ : | {{ : | ||
- | :WARNING: This page is mostly finished but needs some confirmations.\\ | ||
The Launcher is a general purposed unit summoner which can summon Skimmers, Blobs, and Spores. All summoned Blobs can carry an egg with them so consider pairing an [[cw4: | The Launcher is a general purposed unit summoner which can summon Skimmers, Blobs, and Spores. All summoned Blobs can carry an egg with them so consider pairing an [[cw4: | ||
As the Launcher is repeatedly used, it will level up in veterancy, giving it the ability to launch an additional unit per summon. Individually, | As the Launcher is repeatedly used, it will level up in veterancy, giving it the ability to launch an additional unit per summon. Individually, | ||
===== Overview ===== | ===== Overview ===== | ||
- | * Uses 1 power. | + | * Uses 1.75 power (<color # |
- | * Able to fire additional units through increased veterancy. | + | |
* Can target a random location, random enemy structure, or a specific location (auto set to when you provide it with a specific location). | * Can target a random location, random enemy structure, or a specific location (auto set to when you provide it with a specific location). | ||
+ | * Launchers gain veterancy for being online for extended periods of time and also for firing. | ||
+ | * Able to fire additional units through increased veterancy. | ||
* Maximum veterancy of 5, allowing the Launcher to fire 5 units at once. | * Maximum veterancy of 5, allowing the Launcher to fire 5 units at once. | ||
- | | + | * Minor inaccuracy for high vet Launchers to make their units more effective (to prevent overkill |
- | | + | * Spores have 135 payload. |
- | * Spores have 135 payload. | + | * Blobs and Skimmers have 40 payload. |
- | * Blobs and Skimmers have 50 payload. | + | * 30 second initial delay. |
- | * 28 second initial delay. | + | * 20 second |
- | * UNKNOWN_NUMBER | + | * <color # |
- | * CAN BE STUNNED | + | * <color #FFFF00>CAN BE NULLIFIED.</ |
- | * CAN BE NULLIFIED | + | |
+ | ===== Utilization ===== | ||
+ | Launchers are best used in two ways:\\ | ||
+ | - Permanently placed so it may rank up and become more powerful in the long run. Allowing the Launcher to provide excellent support to the front lines and be able to take down strategic targets through overwhelming the target' | ||
+ | - Temporarily used. Getting to rank 2 in veterancy is very easy. So easy that you may want to create temporary Launchers to take down an important target for good or have a follow up to make the Launcher(s) unnecessary in the ' | ||
+ | |||
+ | It is very wise to possibly always have a single Launcher, preferably built at the start of the Incursion, so it may rank up to 5 vet and be ready for use on a whim. Far more efficient in the event it is needed than needing to scrounge up 5 spare power for a hot minute. Just be sure you won't regret where you placed it. Think for the future! | ||
+ | |||
+ | ==== Units of the Launcher ==== | ||
+ | * Blobs can destroy units under shield coverage and stay low to avoid sniper sightlines unlike the [[cw4:cmod:docs: | ||
+ | * Skimmers can stun units without needing to reach them. Taking them out of the fight at least temporarily where the local defense of the target is overwhelming. They also can use the Anti-Creeper against the enemy as the higher a Skimmer surfs, the further its stunning shrapnel can travel from where the Skimmer was destroyed though this makes them unable to avoid sniper sightlines. <color # | ||
+ | * Spores can overload shields and come in from the skies, able to circumvent ground defenses so long as they are launched far enough. All that matters is if there are missile launchers placed high up along the Spore' | ||
+ | |||
+ | ===== Bonus note ===== | ||
+ | There have been some thoughts on making a waypoint construct which will allow the user to designate waypoints for Launchers and possibly other systems for their units to follow. This can be a massive use for Blobs as they can sneak around in Canyons to reach sensitive areas. Other units will see less obvious benefits and the Spore will certainly not be able to exploit this addition if it ever comes around. | ||
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