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cw1:units:blaster [2013/07/19 05:04] pawel345cw1:units:blaster [2025/02/14 14:57] (current) – external edit 127.0.0.1
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-[[cw1:units|<-Units]]+[[cw1:units:weapons|<-Weapons]]
  
 ====Blaster==== ====Blaster====
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 This will happen when the creeper is more than 1 elevation level deep. On the left you see a blaster firing into a pool with creeper of about 1.8 layers deep. The shot does the maximum of 2 ccc damage to the cell it targets, plus a maximum of 1 ccc to 6 neighboring cells, so in this case the damage is 1.8 + 6 x 1 = 7.8 ccc. On the right you see a blaster firing into creeper of exactly 2 layers deep. Again the shot does the maximum damage of 2 ccc to the target cell, plus 1 ccc damage to 6 neighboring cells, which makes a total of 8 ccc (again max. damage for 1 shot). When the creeper would be deeper than 2 layers, let's say 3 elevation levels deep, a shot would do exactly the same thing, leaving some creeper in all damaged cells. The maximum damage of 2 ccc for the target cell is also the reason spores with an intensity higher than 2 can't be taken out by a blaster with 1 shot when hitting the surface.\\ This will happen when the creeper is more than 1 elevation level deep. On the left you see a blaster firing into a pool with creeper of about 1.8 layers deep. The shot does the maximum of 2 ccc damage to the cell it targets, plus a maximum of 1 ccc to 6 neighboring cells, so in this case the damage is 1.8 + 6 x 1 = 7.8 ccc. On the right you see a blaster firing into creeper of exactly 2 layers deep. Again the shot does the maximum damage of 2 ccc to the target cell, plus 1 ccc damage to 6 neighboring cells, which makes a total of 8 ccc (again max. damage for 1 shot). When the creeper would be deeper than 2 layers, let's say 3 elevation levels deep, a shot would do exactly the same thing, leaving some creeper in all damaged cells. The maximum damage of 2 ccc for the target cell is also the reason spores with an intensity higher than 2 can't be taken out by a blaster with 1 shot when hitting the surface.\\
 \\ \\
-If you drop a blaster into creeper damage will be done the following way: +If you drop a blaster into creeper damage will be done the following way:// 
-===== + 
-{{cw1:units:blasterdamage-drop.png}} +{{cw1:units:blasterdamage-drop.png}}// 
-=====+
 On the left you see a blaster dropping into shallow creeper; 8 cells are damaged in this pattern: On the left you see a blaster dropping into shallow creeper; 8 cells are damaged in this pattern:
  
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 However a fully charged mortar can do up to 1152 damage as it has more ammo capacity whereas a blaster can only do 400. So when using them away from base mortars still win.  However a fully charged mortar can do up to 1152 damage as it has more ammo capacity whereas a blaster can only do 400. So when using them away from base mortars still win. 
  
 +
 +[[cw1:units:trough_the_wall_damage| Blasters can benefit from "trough the wall mechanics"]]
  
  
 This is originally information and screenshots made by UpperKEES. Link to the forum posts about this:\\ http://knucklecracker.com/forums/index.php?topic=5081.90 This is originally information and screenshots made by UpperKEES. Link to the forum posts about this:\\ http://knucklecracker.com/forums/index.php?topic=5081.90
cw1/units/blaster.1374210290.txt.gz · Last modified: 2025/02/14 14:56 (external edit)