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crpl:docs:setterrainoverride [2013/12/09 20:34] – add note about -1 for default behavior Grayzzurcrpl:docs:setterrainoverride [2025/02/14 14:57] (current) – external edit 127.0.0.1
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-~~DISCUSSION~~ 
 <- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#terrain_and_wall_commands|Terrain and Wall Commands]] <- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#terrain_and_wall_commands|Terrain and Wall Commands]]
 =====  SetTerrainOverride  ===== =====  SetTerrainOverride  =====
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 Setting the override value to -1 returns the cell to normal behavior with the actual terrain height. Setting the override value to -1 returns the cell to normal behavior with the actual terrain height.
 +
 +Terrain levels start at one, but terrain override levels start at zero. Zero is the same as the lowest terrain level.
  
 <color red>Terraforming with Terps and Mass Drivers will not change the override value of the cell.</color> Recommend not allowing Terps (player unit) or using Mass Drivers (Artifact of Odin) on maps when using this feature. <color red>Terraforming with Terps and Mass Drivers will not change the override value of the cell.</color> Recommend not allowing Terps (player unit) or using Mass Drivers (Artifact of Odin) on maps when using this feature.
 +
 +WARNING: Do not resize a map after applying terrain overrides. If you resize a map that contains terrain overrides it will cause a game breaking bug where you cannot save, load, or bring up the main menu. Since maps automatically save upon resizing, this glitch will permanently break your map if you did not back it up.
  
 === Examples === === Examples ===
crpl/docs/setterrainoverride.1386621257.txt.gz · Last modified: 2025/02/14 14:56 (external edit)