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4rpl:commands:showgamemessage [2021/02/08 20:19] – Regallion | 4rpl:commands:showgamemessage [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
< | < | ||
+ | |||
+ | <WRAP tabs> | ||
+ | * [[4rpl: | ||
+ | * [[4rpl: | ||
+ | * [[4rpl: | ||
+ | * [[4rpl: | ||
+ | </ | ||
====== ShowGameMessage ====== | ====== ShowGameMessage ====== | ||
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===== Description ===== | ===== Description ===== | ||
- | Shows a game message by message key. A game message is a popup message that appears at the top of the screen.\\ | + | Shows a game message by message key. A game message is a popup message that appears at the top of the screen. |
- | 'messageID' is the ADA message ID to show. Create a message using the ADA message editor, and reference it via it's ID.\\ | + | |
- | The 'button0Text' | + | ? messageID |
- | Set 'pauseGame' to true to auto pause the game.\\ | + | : the ADA message ID to show. Create a message using the [[cw4: |
- | The 'messageChannel' is the name of the message channel to broadcast on when a button is pressed. | + | ? |
- | If a button is shown, a message will be sent when the button is pressed. A variable named ' | + | : |
- | In order to allow the player to close the message, a script must be registered for the message channel specified using [[4rpl: | + | ? button1Text |
- | If a message is already showing, then calling this function will do nothing. If you want to replace the message, you must first call CloseGameMessage if there is already a message showing.\\ | + | : |
- | You can use "\\n" to create a line break in the button text. | + | ? |
+ | : true to auto pause the game. | ||
+ | ? | ||
+ | : the name of the message channel to broadcast on when a button is pressed. | ||
+ | | ||
+ | If a button is shown, a message will be sent when the button is pressed. A variable named ' | ||
+ | | ||
+ | In order to allow the player to close the message, a script must be registered for the message channel specified using [[4rpl: | ||
+ | |||
+ | If a message is already showing, then calling this function will do nothing. If you want to replace the message, you must first call [[CloseGameMessage]] if there is already a message showing. | ||
+ | |||
+ | **Note: | ||
===== Examples ===== | ===== Examples ===== | ||
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ShowGameMessage(" | ShowGameMessage(" | ||
- | : | + | :Once |
+ | RegisterForMsg(" | ||
+ | |||
+ | : | ||
< | < | ||
if (< | if (< | ||
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print(" | print(" | ||
endif | endif | ||
+ | | ||
</ | </ | ||
+ | |||
+ | === See also === | ||
+ | |||
+ | *[[cw4: | ||
+ | | ||
< | < | ||