crpl:docs:func_gameloaded
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crpl:docs:func_gameloaded [2014/01/30 20:01] – created virgilw | crpl:docs:func_gameloaded [2019/01/22 18:22] – Rephrased the statement about dynamically created cores to avoid confusion. cornucanis |
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=== Description === | === Description === |
GameLoaded gets called after each time the game is loaded and the initialization screen is finished. It is called before the game is unpaused by the player. The key distinctions between :GameLoaded and :Awake is the GameLoaded gets called every the game is loaded by the player and GameLoaded gets called immediately after the 'loading' initialization screen disappeared. | GameLoaded gets called after each time the game is loaded and the initialization screen is finished. It is called before the game is unpaused by the player. The key distinction between :GameLoaded and :Awake is that GameLoaded gets called immediately __after__ the 'loading' initialization screen disappears. Also, GameLoaded does not get called when a core is dynamically created at game time, whereas :Awake does. |
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=== Examples === | === Examples === |
crpl/docs/func_gameloaded.txt · Last modified: 2022/07/01 14:41 by Karsten75