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~~DISCUSSION~~ <- CRPL reference <- Vars and Functions
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GameLoaded gets called after each time the game is loaded and the initialization screen is finished. It is called before the game is unpaused by the player. The key distinctions between :GameLoaded and :Awake is the GameLoaded gets called every the game is loaded by the player and GameLoaded gets called immediately after the 'loading' initialization screen disappeared.
:GameLoaded PlaySound("Weapons0")