Custom Map #786: PACMAN

Started by AutoPost, February 05, 2012, 03:01:03 AM

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AutoPost

This topic is for discussion of map #786: PACMAN


Author: Scotty P.

Desc:

teknotiss

wow really long
more ore would be nice in that kind of map
or a dark beam locked in the fields you can finish up with once it's inevitable
but nice one anyway
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

koker93

Not the greatest of maps.  I liked the fields and the "ghosts" running around.  the problem?  your map needs about twice the area given for reactors, mabye 3-4 times the room.  And a point where you need to move quickly or strategically to save yourself.  As is its just a 2 hour slog with no danger.  And most of the time spent is just time watching TV while the game runs for 20 minutes.  Then you move all the blasters and watch TV again.  Not really a challenge...

wolfman2000

The hardest part for me was figuring out how to nullify the right hand side of the map. So many ghosts go over there.

Still, maybe it would have been better if the maze barriers were a bit weaker. I can understand wanting to keep the ghost base at 50K, but maybe the rest of the maze should have been 25K or something.

Phillysteaks

Great Map.... That is except for the fact that there are no resources and Not enough space to expand.... I was basically done with the map at about 40 Mins... The other 80 was how long it took me to kill the Insane Amount of Creeper with No resources so I couldnt use too many Launchers...
Otherwise the Board itself was great... Just need more room for resources... Kinda silly to waste time killing for such a long time.

Nate Dog

For people having trouble with the right emitters, try using shields and a few fully loaded maker to protect your nullifier, you have to move fast though because shields decay from the walls too. Also, after you've finished the ghosts and all that's left are walls, you should be in a small deficit, if you cap on energy build another launcher.