Custom Map #335: Fish in a Barrel

Started by AutoPost, October 17, 2011, 08:01:02 PM

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AutoPost

This topic is for discussion of map #335: Fish in a Barrel


Author: Eudrick

Desc:
Here's a silly little map testing an idea I had. You WILL see this in a future map and it WILL be much harder. BWAHAHHAHHAHHAHA!

TonyP2000

Vote Tony!

aattss


SmileyCoder

The idea/concept is fine. The execution however is not. The anti-creeper is so powerfull that you can open all tubes at once, and just wait. The 1-nullifier limit seems pointless.


If your looking at making a future version I would suggest:
Differentiate the strength of the hostile emitters. Balance it so that you can only "open" a few tubes at a time, and you have to fight your way through the tubes. Reduce the number of tubes. Too boring at the end.
Best of luck with your game,
TheSmileyCoder

TheSmileyCoders YouTube channel feat. tutorials on using Treeviews in Access
I might have promised fool proof, but I never promised user proof.

Kithros

Quote from: SmileyCoder on October 18, 2011, 05:51:51 PM
The idea/concept is fine. The execution however is not. The anti-creeper is so powerfull that you can open all tubes at once, and just wait. The 1-nullifier limit seems pointless.


If your looking at making a future version I would suggest:
Differentiate the strength of the hostile emitters. Balance it so that you can only "open" a few tubes at a time, and you have to fight your way through the tubes. Reduce the number of tubes. Too boring at the end.

Also, if you insist on using anti-creeper phantoms (quite frankly it does little different from simply having an anti-creeper emitter by the LS) - you really shouldn't make them so frequent with so many, it makes the game really laggy even on small maps for no purpose.

Kjempff

One thing I never found out, is whether anti creeper is divided into number of fanthoms or it is constant.
Anyways besides the lag, this is the best idea I have seen so far. Going to try your sequel now.

DethbyIT

Fun game - even though I missed a bunch of ways to reduce the time.

FWIW - I have to play on a 26" monitor (Full Screen) to see what I'm doing and there was no lag at any time.

Very nicely put together.
Thanks,
dbit