Custom Map #260: ETF13: Big Blue

Started by AutoPost, October 02, 2011, 10:01:02 PM

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AutoPost

This topic is for discussion of map #260: ETF13: Big Blue


Author: eighttailedfox

Desc:
EightTailedFox Mission 13: Big Blue The fight is not over yet. The Faux Nexus Sun still burns with fury. Employ your skills.

UmberGryphon

This map isn't working as designed (at least I don't think so).  If the piece in the bottom right is supposed to be the "dark sun", its emitter is WAY too weak (15k?) to be any kind of threat--I actually killed it as soon as it cracked open and I could get in.  And there was so much anti-creeper around that by the time I cleared a path to the upper-left, the gateway couldn't get packets there, no matter how fast I tried to build vacuuming makers (and charging makers to stash the anti-creeper).

UmberGryphon
(who enjoys ETF's maps a great deal and hopes this gets fixed)

Katra

Was this supposed to be mission 14? (Haven't had time to play yet.)
Power. Power! I must have more POWER!

eighttailedfox

#3
Quote from: UmberGryphon on October 02, 2011, 11:46:11 PM
This map isn't working as designed (at least I don't think so).  If the piece in the bottom right is supposed to be the "dark sun", its emitter is WAY too weak (15k?) to be any kind of threat--I actually killed it as soon as it cracked open and I could get in.  And there was so much anti-creeper around that by the time I cleared a path to the upper-left, the gateway couldn't get packets there, no matter how fast I tried to build vacuuming makers (and charging makers to stash the anti-creeper).

UmberGryphon
(who enjoys ETF's maps a great deal and hopes this gets fixed)


First off. The emitter near LS is not the sun. It is a moon of the world on the left. The reason it's emitter is so weak is that if it was any other strength, the bunkers inside would die before you could get to them.

As for your anti creeper problem. I can't say I know what you're talking about. A picture would be nice. If you do not touch the planet near the sun in the top right, the fields at work should force all creeper towards the sun. Anti-Creeper included.

Consider ETF14 to be a zoomed out version of ETF13. Where you are seeing the rest of the solar system that revolves around the creeper sun.

With the information provided, I can only assume that you found a way to kill the two emitters in the top right, which led to anti creeper producing so much, that it covered the screen.

Quote from: Katra on October 02, 2011, 11:47:43 PM
Was this supposed to be mission 14? (Haven't had time to play yet.)

Yes. It is 14. I don't know why it says 13.

UmberGryphon

Quote from: eighttailedfox on October 03, 2011, 12:21:52 AM
With the information provided, I can only assume that you found a way to kill the two emitters in the top right, which led to anti creeper producing so much, that it covered the screen.

Indeed, that is what happened.  They only have 5 HP, and it only took 3 launchers to get them under control enough that I could get nullifiers near them.

UmberGryphon
(who will be sure not to kill them when he replays the map)

eighttailedfox

Quote from: UmberGryphon on October 03, 2011, 12:29:33 AM
Quote from: eighttailedfox on October 03, 2011, 12:21:52 AM
With the information provided, I can only assume that you found a way to kill the two emitters in the top right, which led to anti creeper producing so much, that it covered the screen.

Indeed, that is what happened.  They only have 5 HP, and it only took 3 launchers to get them under control enough that I could get nullifiers near them.

UmberGryphon
(who will be sure not to kill them when he replays the map)


Another amateur mistake by me. But mapping is a learning process. If I don't make a mistake, I won't learn how to better improve myself. 6 more maps to go. Let's enjoy the ride.

burguertime

Quote from: UmberGryphon on October 03, 2011, 12:29:33 AMThey only have 5 HP

Spoiler
If you move LS upwards from the beginning building reactors on the "planet's" and "moon's" surface by the time you get to the "creeper sun" you still have space around it to build the nullifiers, without any launcher/blaster support.
[close]

wonderful use of the game depth in order to make the map. Enjoyed it greatly.
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

eighttailedfox

Quote from: burguertime on October 03, 2011, 01:10:11 AM
Quote from: UmberGryphon on October 03, 2011, 12:29:33 AMThey only have 5 HP

Spoiler
If you move LS upwards from the beginning building reactors on the "planet's" and "moon's" surface by the time you get to the "creeper sun" you still have space around it to build the nullifiers, without any launcher/blaster support.
[close]

wonderful use of the game depth in order to make the map. Enjoyed it greatly.

Both of these problems could have been solved by one thing, I believe. That is of beacons. But of course, this would involve me testing beacon ranges. Sometimes I forget these things.

Katra

#8
I also killed the upper right emitters early. The AC can easily be corralled with shields.  :D

Very nice. I could probably improve my time considerably by being more careful with my digging/building order and power usage. (And by knowing what not to build.)

edit. And success. ;) Still time to be gained; I had several failed tries to nullify the final emitter.
Power. Power! I must have more POWER!

Keeno

Cracking game ETF. Love the series and this was a clever counter beneficial of anti creeper. took a failed first attempt to realise that your friendly ac is sometimes you enemy. Loving the series, you must be the best designer around!
All that is necessary for the triumph of evil is that good men do nothing

DethbyIT

Finishing one of ETF's games and continuing to read the story is worth the price of admission.
Thank you.
dbit