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Missile Bug

Started by cclloyd9785, August 10, 2011, 11:56:44 PM

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cclloyd9785

I noticed on a code map, that when a launcher shoots to the left, and it explodes while moving left, at the last split second it flips the missile right before it explodes.

CobraKill

Pics? Video? Other Evidence? See here for how to report bugs. I see what you mean but what Code Map was it? This info helps.
Never trust a computer that doesn't fit through your nearest window.

cclloyd9785

Sonic large/high

At the emitter closest to the bottom right, the launchers were around there, and shooting just to the left of the emitter to the left.  Exploding after at least 1 full cell of going horizontal to the left.

I do not have a pic or vid though.  My computer can barely run CW, let alone record it.

CobraKill

I think it's a graphical glitch with the Launchers just being close to the emmiter.
Never trust a computer that doesn't fit through your nearest window.

cclloyd9785

Well they weren't near it, they were a good 4-5 spaces away from it.

Ebon Heart

I'm guessing that the animation for the launcher exploding starts with the shell facing he right in the first frame if this is happening. It's probably not a big deal, since it looks wrong for a total of 1 frame.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Fisherck

#6
This is a known "feature" of the game, it is not a bug. :) I found this a long time back. Live with it. ;)

EDIT: And here is an old pic I have of it if you don't believe me. :)
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Quote from: Sqaz on August 28, 2011, 02:49:35 PM
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Jay the Juggernaut

I program a little, and I never did figure out how to make the animation go to to any of the 360 degrees....mine always ended up facing the left, for one thing, the right for another, and so on. Either that or I'm not a good programmer Although...as much as I hate it, its probably the latter...
I'll mostly be lurking as a guest, not much into posting anymore. :P

Ebon Heart

I presume it does this shooting up and down too? I guess it's one of those things where it'd be highly impractical to fix.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Jay the Juggernaut

Quote from: Ebon Heart on August 11, 2011, 03:21:56 PM
I presume it does this shooting up and down too? I guess it's one of those things where it'd be highly impractical to fix.

Probably. I don't know where I would start to go about fixing this. Definitely impractical. (for me at least)
I'll mostly be lurking as a guest, not much into posting anymore. :P

ontheworld

It's an animation, I pretty sure (Even though I fail at coding an hello world program) that to fix it you'd need 8 different animations (including diaginals) and a check on wich way it was moving before exploding, wich I'm pretty sure makes the performance a lot worse than it's worth for that 1 frame

thepenguin

Quote from: ontheworld on August 21, 2011, 03:37:24 PM
It's an animation, I pretty sure (Even though I fail at coding an hello world program) that to fix it you'd need 8 different animations (including diaginals) and a check on wich way it was moving before exploding, wich I'm pretty sure makes the performance a lot worse than it's worth for that 1 frame

right, 8 different animations for the explosion
We have become the creeper...

Ebon Heart

One solution would be to simply eliminate the full missile picture from the explosion animation, and just start the explosion with the explosion. :P
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!