Custom Map: SPIFFENs Escape

Started by AutoPost, January 08, 2011, 07:52:36 AM

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AutoPost

This topic is for discussion of map: SPIFFENs Escape


Author: SPIFFEN

Desc:
The map might be abit hard if you dont build up enought .
But with enought firepower and some moving of it ,
you should be able to get out of this room .
Will you be abel to find an way to escape ?

DethbyIT

Is there any way to finish this without 'floating' to make those connectors in the inner windows?
I'm not looking for a hint, but just want to know if it is possible.
Thanks,
dbit

Grauniad

A goodnight to all and to all a good night - Goodnight Moon

DethbyIT

Thanks - (back to the drawing board for me).
:)
dbit

Grauniad

Err... I just rechecked this map and now it seems not possible. Sorry if I lead you down (or is it up?) the garden path. :(
A goodnight to all and to all a good night - Goodnight Moon

SPIFFEN

It is possible , i made the windows abit bigger to make it possible =)
Just make sure you have enought firepower , and the blasters are in syncro with the Emitters if its needed .
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

DethbyIT

*LOL*!
Yes, it IS possible and I just beat Spif by 6 seconds.
I was ready to give up, but overwhelming firepower is the way to peace and prosperity!
dbit

SPIFFEN

He he =)
I just played it again to prove it with an pic ,
but the connection do get deleted often ,
so you have to rebuild it again until it manage to survive long enought =P
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

DethbyIT

Based on that picture, I think we use the same technique - but now I'm going to have to try it again.
I like the way you doubled up those Blasters across the top.
I get losing the connection and retrying over and over again.
Trying to beat 26:31

Thanks - this one is a lot of fun.
dbit

SPIFFEN

Thx =)
Escaping rooms usally takes some time ,
but you usally manage it faster when you have figured out how to do it =P

And i think it's an nice hint to double Blasters and still maintain connection ,
where it is needed =)
And moving the city closer to the action later in the gameplay is easy to forget ( if possible ) ,
it does save the pacs travel time ;)
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

DethbyIT

SPIFF - that is a great picture - just looked at all the details again.
Here's mine (just before the connection was made).
Your games always seem to lend themselves to 'symetrical solutions'.
:)
dbit

SPIFFEN

He he thx again ,
and i noticed you improved your score alot this time =)
Someone has called me Mr. Symetrical =P
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

Katra

I triple covered one pane of each center window, and had one blaster on each other window pane. Then several to cover the top emitters.

Also; I used one mortar and two drones to contain the creeper early on. (And the drones to help my advance.)
Power. Power! I must have more POWER!