Custom Map: Gurney' Teddy

Started by AutoPost, November 15, 2010, 06:33:33 PM

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AutoPost

This topic is for discussion of map: Gurney' Teddy


Author: USS Mothership

Desc:
*** This map has been released to celebrate the birth of Virgil's & Chani's son Gurney. ***

The difficulty is medium to hard; suitable for every player, but certainly not easy. Get as many techs as possible or start building your defences early?

Gameplay, design & idea by UpperKEES, Sqaz & SPIFFEN.

UpperKEES

#1
Title:
Gurney's Teddy
Difficulty:
Hard
Creeper type:
Land & Air
Remarks:
The difficulty is medium to hard; suitable for every player, but certainly not easy. Get as many techs as possible or start building your defences early?

Description:
Gurney's Teddy by USS Mothership

(Gameplay, design & idea by UpperKEES, Sqaz & SPIFFEN)

*** This map has been released to celebrate the birth of Gurney. Congratulations to Chani & Virgil with their son! *** :)

The ravages of time have damaged this teddy a little. It is losing its filling through its ears and feet. Its mouth and eyes also seem rather weak. Hopefully you can prevent it from putrefying completely. After that please clean the baby room.

You start off with just some thread (collectors). Other tools that may help you:
- Needle (blaster)
- Baby food (reactor)
- Magic building blocks (storage & speed)
- Walking (relay)
- Broom (mortar)
- Vacuum cleaner (drone)

Unfortunately there are some mosquitos around (spores with 0.5 intensity). Three of them arrive from the bottom after 5 minutes. Every 3 minutes 4 more of them will appear. Use mosquito nets (SAMs) to protect yourself against them.

The holes in the teddy (intensity 6) will release more filling after 4, 6, 8 and 10 minutes. The same goes for the holes in the eyes and mouth (intensity 1.5) that start after 2 minutes.

Download page:
Gurney's Teddy

Full size screen shot:



For more maps please see:
- SPIFFEN's collection
- Sqaz' collection
- UpperKEES' collection
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

RichieRich

Congrats to V. Hope the baby is less trouble than that map  ;D

UpperKEES

#3
Yeah, maybe it's a bit harder than I expected. I'm just not used to creating (relatively) easy ones. I also had to start off with a terrain provided to me (creating a map together with others is hard but interesting) and already decreased some emitter intensities.

After the first 2-3 minutes it's not that hard however; it's important that you don't try too much at the same time. Greedy people will be punished, although it is possible to obtain 5 techs and 4 upgrades by building just 8 collectors within the first minute. You have to be willing to sacrifice most of them later on however; defending it will be impossible and will cost too much energy. People who go for less will have much more time to build up their defences.

I will post 1 or 2 screenshots in a few days how to start off when people have tried a bit for themselves.
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

SPIFFEN

#4
He he UpperKEES is an expert player , and he made the gameplay for this map =)
( got told to make it abit easyier , so the eye and mouth Emitters got abit weaker )
So he's so good that this map is medium/hard for him ,
but for most players this might be expert / exp+ .
Atleast for me it is , i even had problems after he told me how to start the map =P
But i usally have more problems than others have , so yes i do bad .
Well i finnaly manage to post an score to the map ,
and you might do better if you figure out how to build up .
UpperKEES will post some hints later if needed , and i think it is needed .=P

Edit : expert players usally do 2/3 X times better than me =)
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

UpperKEES

Hey Spiff, don't underestimate yourself. You are the one that told me I didn't need a blaster to get that last tech + upgrade! ;)

I don't think it's an 'Expert Only' map, but 'Hard' would probably be a better classification, so I requested that change to prevent wrong expectations.

I will post some screenshots tomorrow to make the start easier. After that it should be okay for anyone. :)
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

thepenguin

how did you find this out? ????????????????????
We have become the creeper...

UpperKEES

By now you should know that I know everything! ;D
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

thepenguin

seriously, how did you know when he was born and what his name was?
We have become the creeper...

UpperKEES

You can search the entire internet, but fools just ask. :P
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

thepenguin

We have become the creeper...

Karsten75

Quote from: thepenguin on November 17, 2010, 07:58:49 PM
ah, the power of asking

I think for reasons of privacy, Gurney's identity and true DOB should be omitted from forum discussions as much as is possible.

UpperKEES

Yep, let's do that, although I have a strong suspicion what Gurney's last name will be. ;)
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

UpperKEES

Quote from: SPIFFEN on November 17, 2010, 08:38:10 AM
UpperKEES will post some hints later if needed , and i think it is needed .=P

Here we go:



At this screeny you see how to obtain 5 techs and 4 upgrades (if you like). I would select the green upgrades for the first 3 you get.



At the next screeny you see where to build your reactors and blasters protecting them. Don't try to defend the collectors you've built on the right; that will cost you more energy than it will gain you. First build a blaster on the low grounds and add a second one later on. Always try to build as many reactors as possible before adding more weapons. Add a third blaster to the left of Odin City that is able to fire up and down. The fourth blaster will be placed to the right of OC to protect the city. Keep adding reactors 1-2 at the time.

About 30 seconds before the spores will arrive (so not at the moment of this screenshot) you should build 2 SAMs at the indicated location. They may fire 2 missiles for the same spore, but the nice effect is that the second missile will go for another spore (that is maybe not even in range yet). No need to build a SAM on the right side: the blaster over there will probably take care of a spore and when it doesn't only one collector is lost that can be rebuilt easily and in time to resupply the blaster with ammo.

Another couple of minutes later you will most likely have to add a blaster to the left of the SAMs to stop the creeper coming in from below, so keep a space open for that (planning ahead is important!).

Now take it from there and don't hesitate to ask for another hint if you get stuck. :)
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

SPIFFEN

#14
He he you really made an huge hint for your first hint here =)
So now it should be possible to find an way to finnish this map =)

Here is the pic of my start :
Edit : and an pic of before the first spore attack ( easy to see that Kees have done way better =P ) :
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links