Custom Map #11665: Sequins PAC 2. By: IronJohnLogan

Started by AutoPost, January 02, 2026, 05:24:29 PM

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This topic is for discussion of map #11665: Sequins PAC 2


Author: IronJohnLogan
Size: 256x256

Desc:
Sequins Pac 2 for New Years 2026 Not as Easy #PlayAsCreeper #GuppyPacDefence

Johnny Haywire

Even better than the original!

I enjoyed the first one, although there was virtually no real strategy required. The main difficulty in this one is the addition of the three auto-targeting Berthas, which does make it a bit more difficult.

Rather than go straight across the bottom, I opted to go straight across the top after the second row, and destroyed each Bertha along the way. While I don't think this is necessary, it seemed to make it a lot easier. Making the first bridge was a bit challenging - facing a PZ mortar and carefully working around the PZ Bertha's target area was an interesting learning experience.

The one strategic element that's removed, unfortunately, is spores. Since the PZ beam units are all hidden, you might as well just assume there are beams everywhere and just go straight emitters until the end. Still, nothing wrong with some non-strategic ground-and-pound and even though the map is the same design as the previous, I nonetheless enjoyed replaying it with the added difficulty, and would happily do so again if Mr. Logan ramps up the difficulty another notch =D

Thanks for the map! =)
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Lore

Quote from: Johnny Haywire on January 03, 2026, 11:20:44 AMThe one strategic element that's removed, unfortunately, is spores.

A single PZ beamer can be drained of energy by enough spores ;)

My strategy remained pretty much unchanged, just a bit slower.

Spoiler
A sneaky bridge in the top section to the second island and then barreling across the top once you have enough spores to break a PZ beamer
[close]

Johnny Haywire

Yeah, that'd definitely work. I love timing the spores so they all hit at exactly the same time, but if every PZ also had a beam there's no way that'd work. Not a big fan of hidden units, but on a PAC it makes sense. If you don't hide the units, there area  lot more PZ's for the player to use which would make it too easy.

Thanks for the tip! =)
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