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Minimike98s ideas

Started by Minimike98, January 16, 2010, 06:18:03 AM

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Minimike98

I well be posting here.

-------Posts------
:Cooper:
You now what my C P idea .is not that good but i just fort of another creeper type caller cooper. Its green and it grows but when you blast it blows a 2 Square  Area.The good thing is it can also blow up the creeper within it touches it although the creeper is fast but this cooper is not.

:Caves:
A cave is were you place a collector on the cave space.Then you click on the cave and you collector is underground also.So you have a underground map.And a new unit called a Toret.(or something)that is a light source.

:Powerdown:
I think it would be a good idea for every 15 or more secends oden city preduces no power and a unit that prevents the powerdowns.

:Lights:
I think ther should be darkspots in some worlds and a lighet unit

:Reecker:
I know this idea is crazy but i was wondering if there could be a unit called a Raydoor.A raydoor is wear it can spot invisible Reeckor. Reecko is just like creeper although you can not see it.

Energy City
I think there should be more city's like a energy city it produces packets of energy although you would have to hock it up to your network to activate it.
(())Pie(())

Aurzel

could you make your post legible? if your english isnt good sorry

Minimike98

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haloguy48

No offense, just clarifying. What your saying is a new type of creeper that glows green, and when you shoot it, it blows up everything around it in a 2 square radius. I think this would be a pretty fun idea to throw around. Something like that flows quickly would be very hazardous to the player and provide a unique challenge. I support.
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Building campaigns from the echos of forgotten experiences.
~Pew Pew Pew!~

Minimike98

Arr what about when you blow it up the green creeper retreats a bit
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haloguy48

Quote from: Minimike98 on January 16, 2010, 05:13:16 PM
Arr what about when you blow it up the green creeper retreats a bit

I think if the glowy green creeper shouldnt be effected by it. Or it should act like the Motor Mines, when it is hit, it shoots itself around an area. Of course, a SAM site could blast it out of the air before it hits.
~Pew Pew Pew!~ 
Building campaigns from the echos of forgotten experiences.
~Pew Pew Pew!~

Minimike98

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Kamron3


Aurzel

and kam's dumb too but we still love him ... wait ... i meant hate him

haloguy48

Quote from: Aurzel on January 16, 2010, 08:19:49 PM
and kam's dumb too but we still love him ... wait ... i meant hate him

Bad Aurzel, Bad! Dont put minimike98 on the same level as Kamron! thats so mean!

On topic, Minimike you have some good ideas. Dont let people fool you.  ;D
~Pew Pew Pew!~ 
Building campaigns from the echos of forgotten experiences.
~Pew Pew Pew!~

Minimike98

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haloguy48

Ehh, cant say I like the powerdown Idea. I mean if you think about it, the city SHOULD powerdown when you hit a deficit to pull itself back up... So I am iffy on how we place the powerdown. The cave idea for putting a collector underground so a turret could be put on top is nice. And I still support the 'cooper' idea.  ;D

bed time for me... 3am.. :P
~Pew Pew Pew!~ 
Building campaigns from the echos of forgotten experiences.
~Pew Pew Pew!~

Minimike98

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Minimike98

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Minimike98

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