Custom Map #10918: bombunareturalasas. By: kek

Started by AutoPost, October 12, 2023, 03:21:11 PM

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AutoPost

This topic is for discussion of map #10918: bombunareturalasas


Author: kek
Size: 200x200

Desc:
Now, i might have gone overboard with the emitters but i kinda wanna test the limits on how far i can go before its close to being impossible to beat but anyway this map is easy (from my perspective) just takes a long time to actually beat it

Weasee

Under 10 minutes? No problem :-D

Thanks for the map - interesting challenge!

rennervate

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aka: AlexX

Weasee

Quote from: rennervate on October 14, 2023, 04:02:25 AMhow did u do that?

The key is to get the inhibitor as fast as possible :-)

Spoilers:
Spoiler
- don't try to save the ac emitters on the home island, better to concentrate on getting the forge up asap and build speed maxed. Then use the PZs to nullifiy the closest emitters.
[close]

Spoiler
- sacrifice some of the ac emitters along the ac pathway to allow nullifiers/collectors bigger reach.
[close]

Spoiler
- the 4 berthas on PZs help clear the creep to the inhibitor
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Spoiler
- bottom-right island: use the small bertha to clear the last PZ and quickly build a collector there to get the artifact
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Spoiler
- Top-left island artifacts: build a relay path all the way to the top island, with some super guppies to nullify AC emitters allowing to complete the path. Once the inhibitor is gone, use the berthas to clear the creep and capture the artifacts
[close]

Spoiler
- Top-right island artifacts: use the berthas to clear stuff while you fly your CN over there; some well placed emitters on the PZs can collect the artifacts in the last seconds
[close]

rennervate

thx.
i did the same... but the bottom right island.
BUT i am much slower :-/
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aka: AlexX

Loren Pechtel

I can't imagine the speeds some of you posted but otherwise easy.

keke

Im speechless, simply astounded, astonished of the speed.

Anyway,the next one is a litte bit smaller (in terms of map size) and to make it a litte more interesting im going
to introduce a litte friend of mine, with that being said the next one wont be so easy (das wat i hope)

But i am happy that y'all liked it, Makes me Happy.


(side note: the next one should come out next week presumably on Wednesday)

toolforger

Just a data point: I found it hard to see the situation with all the Power Zones.
I don't know how to have a map with many emitters. Maybe instead of distributing them equally, clump them in groups and leave gaps, so the player gets enough information to get an overview of the creeper situation. (Or is it possible to change the PZ image in a map, so you can use something that does not cover so much screen space and does not flicker so much?)