Custom Map #10562: Cage. By: qqq

Started by AutoPost, March 13, 2023, 08:27:39 AM

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AutoPost

This topic is for discussion of map #10562: Cage


Author: qqq
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Cesser


wolfgoesmoo

Quote from: Cecienuk on March 13, 2023, 05:16:19 PMAny hint how to beat this one?

Sure

Spoiler
Use the crystals to get a robust energy infrastructure going (collectors and reactors) early and then build some mortars to help thin out the creep over the destructible walls. You can also build a Bertha or two to help clear the creeper. Cannons can help clean up the creeper when the wall finally goes.
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Cesser

Thanks for the reply. I've been doing that already but I can't set up enough mortars / bertas in time to stop the massive flood.

Martin Gronsdal

land in one corner and build the siphon for the energy capsule. When that's built, build a grid of collectors around the map, make the collectors cover as much of the map as possible this way, so don't build them too close to the edge. Then, build siphons on the remaining capsules. As you get energy surplus, start building reactors. As you get a proper energy surplus, build 5-6 Berthas and set them to auto target. Build a cannon and mortar for every collector as well.

Cesser

#5
Well, I beat it in the end. I tried again building up the energy but starting with the mortars gradually as well. Before, I had been waiting too long until starting to actually shoot.
This time, at the point the wall just had one roww left, I had one Berta and around 4 mortars on each side and it was enough. Thanks for all the advice. It was a great map, really enjoyed!