Custom Map #9988: Split Valley V2. By: Dark6al3a

Started by AutoPost, April 20, 2022, 06:26:15 AM

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AutoPost

This topic is for discussion of map #9988: Split Valley V2


Author: Dark6al3a
Size: 128x84

Desc:
A Better Version of my Split Valley map, It's also more Difficult A lot of stuff were added, Most Notably the Siphon troll was removed A lot of dialogue was also added, in the opening Text and th message Artifacts Shattered 3 or Final shattered is still getting made, I really need Testers for it Anyways....Enjoy ! #spores #digitalis #runners ( those are painful btw )

Dark6al3a

Ahhh ... It's so good to finally be able to upload this
It was complete around a week before, But I was too busy playing OMORI to play it and post score

Anyways, Here it is

I'll give tips to anyone who asks
Be careful of those walls, When they collapse, You'll find an ocean of creeper on your doorstep

You'll hate runners after this map BTW  ;)
Waiting for Something to Happen ?

Helper


Dark6al3a

Happy that you liked it !  ;D ;D
I'll keep making maps as long as you keep playing them   ;)
Waiting for Something to Happen ?

D0m0nik

This was an improvement on the original, good amount of aether.

Thought I'd posted a top time but.... H!!!!  :P

Helper

Too right, Mate!
It was either the 4th cup of coffee or the 6th beer.
(I did catch a quick screen grab for posterity.)   ;)

Thanks,
H

Dark6al3a

The Central Emitter on the hill was the main threat
Alongside Runners, To support it

To Take it down, I used Berthas to cut the Digitalis and Runners, to leave the Emitter Unprotected, Then terraform a square for the Nullifier

Another way is to attack the Side emitters then on the main Emitter with Bertha and Strafer support to kill the Digitalis
The other scattered emitters are trivial to nullify, But the Ragged terrain makes it a little hard

I haven't tried any other strategies, so...Please tell me which strategies you used

Snipers will be mostly Obstructed like cannons because of the Ragged terrain, So... Berthas are the only Way to Kill runners Effectively

Please Show me which strategies you used, I might post screenshots later

Waiting for Something to Happen ?

Helper

Good Morning!
I ran down, then across for my primary attack.
Once you take that diagonal ridge, you're in good shape to broaden your attack.

Give it another go.

Semper Fi,
Sgt Rock

Dark6al3a

You didn't  use Berthas? I thought that they were  a must,  I guess that they just reduce the time needed

Also,  Terps Could have given you a good amount of space to build on

Well,  Good strategy! I'll give this map another go later today
Waiting for Something to Happen ?

Dark6al3a

Quote from: Helper on April 22, 2022, 06:59:11 AM
Give it another go.

Did you Try out my Double Offensive V0.5 Map?
I wanna some feedback on it, and you are good at giving feedback  :)
( or at least I think so! )

Waiting for Something to Happen ?

Helper

Quote from: Dark6al3a on April 22, 2022, 07:19:22 AM
Did you Try out my Double Offensive V0.5 Map?
I wanna some feedback on it, and you are good at giving feedback  :)
( or at least I think so! )

LOL!
I've been beating on it all morning, but it keeps beating back.
I'm trying to maintain all three bases at their initial locations, but no joy so far.
VERY interesting start. It's just me who needs to figure out the pieces and places.

Fun stuff.
H

Dark6al3a

Waiting for Something to Happen ?

Helper

Quote from: Dark6al3a on April 22, 2022, 07:13:33 AM
You didn't  use Berthas? I thought that they were  a must,  I guess that they just reduce the time needed

I almost always use Bertha's, especially from a PZ.
Nothing better for putting the slap down on your target areas.
That bottom left one was started as soon as the area was cleared.

I only made one run through of the game, so don't know if I should have Terped out more Bertha sites.
It is definitely fun enough for another go (and you know the D man isn't going to let my time stand unchallenged).
:)

H

Dark6al3a

Power Zone Berthas are Broken
They are 6 times more powerful than the normal Bertha
They Decimate The Creeper and Digitalis Completely
Nothing Better than having a bunch of those Carpet Bombing the Map
Waiting for Something to Happen ?

D0m0nik

PZ Berthas -  I guess on a map like this you could limit them to 1 or 2 so they don't just clean up but do speed up the end game. The challnege in most CW maps is in the first 5 mins, the long game often gets boring unless you are chasing a time. Too many berthas can make the end game pointless though.

Strategy - I went SE with about 6 pre loaded cannons and just took the ridge by force. It worked but not as well as H's approach! Nice work  :D