Custom Map #9883: Hochkalter. By: AlexX

Started by AutoPost, February 23, 2022, 09:55:57 AM

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AutoPost

This topic is for discussion of map #9883: Hochkalter


Author: AlexX
Size: 210x150

Desc:
some Options

Martin Gronsdal


D0m0nik

Yeah really good. Sometimes this type of map can be very linear but this one can be done in so many different ways. I didn't go top left until the last minute and then noticed the totem!

Would have been nice to see more action bottom right but didn't detract from a top notch map.

Martin Gronsdal

first unit I killed was the

Spoiler
potentially nasty spore tower
[close]

rennervate

Thank you both. I will now try to play the map "normally". So far I've only been in developer mode :-)
-------------------------------------------------------
aka: AlexX

Martin Gronsdal

Are you the mapmaker Rennervate?

How did you intend this map to be approached?

rennervate

#6
Quote from: Martin Gronsdal on February 24, 2022, 04:32:49 AM
Are you the mapmaker Rennervate?

How did you intend this map to be approached?

yes... I'm still trying to figure out the best way. I've restarted probably 50 times already. I've decided to always stop at 40 minutes and try another method. Unbelievable how fast D0m0nik was again.
maybe he'll tell us that one day

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aka: AlexX

Martin Gronsdal

I built the base on

Spoiler
the white spot, but killed the 8 spores spore tower first, or rather made it possible to kill it
[close]

D0m0nik

Spoiler
My focus was just to get the maximum amount of reactors built whilst defending from the spores. I didn't expand much at the start, just took the few islands to the bottom left of the CN landing spot and got the forge up and running. I sent a guppy and a few cannons top right to get the aether. The key with this one is not to overstretch, to properly turtle is actually the fastest way!
[close]


Martin Gronsdal

in general I don't like maps with limited aether scattered all over, where you have to make it possible to fly the CN to get pickups and solve almost impossible riddles, but this one, somehow, I did like a lot!

rennervate

Quote from: D0m0nik on February 24, 2022, 12:42:01 PM
Spoiler
My focus was just to get the maximum amount of reactors built whilst defending from the spores. I didn't expand much at the start, just took the few islands to the bottom left of the CN landing spot and got the forge up and running. I sent a guppy and a few cannons top right to get the aether. The key with this one is not to overstretch, to properly turtle is actually the fastest way!
[close]

Thx. I tried that similarly. but I can't come close to your great time. I'll try to optimize then :-)
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aka: AlexX

rennervate

Quote from: Martin Gronsdal on February 24, 2022, 06:11:26 PM
in general I don't like maps with limited aether scattered all over, where you have to make it possible to fly the CN to get pickups and solve almost impossible riddles, but this one, somehow, I did like a lot!


we agree on that. it wasn't my intention at first to create such a map. but then one thing led to another
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aka: AlexX

Martin Gronsdal

my comment was a joke, take a look at my maps and you'll understand  8)

your map is very good!

rennervate

Quote from: Martin Gronsdal on February 25, 2022, 04:51:14 AM
my comment was a joke, take a look at my maps and you'll understand  8)

your map is very good!

;-)
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aka: AlexX