Custom Map #2770: PAC Outposts. By: Vertu

Started by AutoPost, January 15, 2022, 08:22:52 PM

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AutoPost

This topic is for discussion of map #2770: PAC Outposts


Author: Vertu
Size: 256x256

Vertu

#1
I am starting to think I should name all of my future maps with "VPAC" instead of "PAC" for their name tag and actual tag considering how much I have added and overhauled. We got PAC, LPACK, and now VPACK?
I suppose...
If I do decide to, I will make a tutorial VPAC map for all of the overhauls and fix any bugs found.

Note: I have found and fixed the audio bug with the Egg Gen in V1.9.1.Vertu when max eggs is reached after publishing this map.
Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.

Lentil

Thanks for the fun map.  It was a nice easy one too.  I'm liking those advanced emitters more now that I've found their placement isn't as restricted as a standard emitter.

I think if you did a short style campaign that introduced all of your custom units and your thoughts behind them on how to use them.  I don't use the forge at all and some of the air stuff didn't seem all that useful at first glance, but maybe there is a use you intended I'm not picking up on.

I never use the egg gen either.  Maybe if I could drop a lure somewhere on the map that draws the eggs to it?  I'd drop an egg gen, let it make eggs, then drop the egg lure, let all the eggs 'fly' to it and watch the fireworks.  Almost like gambling. Could be over powerful though - 500 eggs might overwhelm anything.  Restrict the egg lure to grabbing just 25 eggs every minute?  Or make it a one time drop that pops after pulling 25 eggs and another one has to be dropped and given time to charge before pulling eggs?

Vertu

Quote from: Lentil on January 17, 2022, 12:24:13 AM
Thanks for the fun map.  It was a nice easy one too.  I'm liking those advanced emitters more now that I've found their placement isn't as restricted as a standard emitter.

I think if you did a short style campaign that introduced all of your custom units and your thoughts behind them on how to use them.  I don't use the forge at all and some of the air stuff didn't seem all that useful at first glance, but maybe there is a use you intended I'm not picking up on.

I never use the egg gen either.  Maybe if I could drop a lure somewhere on the map that draws the eggs to it?  I'd drop an egg gen, let it make eggs, then drop the egg lure, let all the eggs 'fly' to it and watch the fireworks.  Almost like gambling. Could be over powerful though - 500 eggs might overwhelm anything.  Restrict the egg lure to grabbing just 25 eggs every minute?  Or make it a one time drop that pops after pulling 25 eggs and another one has to be dropped and given time to charge before pulling eggs?
This is exactly why I plan to make some clarification. I tried fixing the Egger's response to waking nearby eggs without marking a location, seems that has failed.. unless what you meant by an egg lure is not the LURE unit but the target path. Also I restricted the map to 100 eggs because I don't want 500 eggs bum rushing the Rift Lab. Glad you enjoyed.
Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.