Custom Map #9803: Starving Beams 2. By: Martin Gronsdal

Started by AutoPost, January 06, 2022, 01:13:57 PM

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AutoPost

This topic is for discussion of map #9803: Starving Beams 2


Author: Martin Gronsdal
Size: 90x90

Desc:

rennervate

this tooks ages to solve... but with help from Martin....
-------------------------------------------------------
aka: AlexX


toolforger

How is this even supposed to work?

What does not:

Approach 1:
Spoiler
Build a lot of beams.
[close]
They're even cheap, but there's just not enough energy to power them against a barrage of 200 spores every 15 seconds. Also, reactors are ridiculously expensive, so that's obviously not the way this is meant to work.

Approach 2:
Spoiler
Since spores don't fire on stuff that still builds, build a ton of reactors first, then quickly build and power beams.
[close]
Fails because the creep will overpower the barriers before the reactors are built.

Approach 3:
Spoiler
Build a forge, power up the totems, increase energy income and build speed, and maybe we can build enough reactors and beams in time?
[close]
Works surprisingly well because the forge is ultra-cheaps and the totems are fast, but the defenses are soaked up by those blue thingies.

Approach 4:
Spoiler
Beams don't work, maybe shields?
[close]
Can't even get enough energy supply up quickly enough to even build a first defense unit.

Approach 5:
Spoiler
Why are siphons still there - can they make anything happen?
[close]
Nah. They don't even build anywhere.

If going even to the absurd (genius?) tactics does not work, I give up. I'm not going to second-guess the map maker's mind, that's just being railroaded to a solution.

Martin Gronsdal

You seem to be giving lots of strong worded comments in the forums here.


This is a game, not the real life.

Thanks for playing "my" map.