Custom Map #2562: PAC -interference-. By: Vertu

Started by AutoPost, November 12, 2021, 08:03:08 PM

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AutoPost

This topic is for discussion of map #2562: PAC -interference-


Author: Vertu
Size: 200x120

Fireswamp


knightace

Same. I beat the map in 7 minutes (agreed to second option, then quickly launcher-bombed the rift lab's home after it left)

The Vertu lab warped in; then dwindled away in death to the creeper it was sitting in. 7 minute map kill, but it didn't register the win....

Durikkan

It seems the hard mode win trigger is broken. 

Also, the 'easy' mode can be rather tough as those fighters stack up, I think it would become nearly impossible if you take too long. 
I'm known as Auri in cw4.

Vertu

AAAAAAAAAA FREAKOIN DAMN AUTHASHUGYEYHJSRLUDSR
I have had to test this entire dam map like 20 times. My failed PAC map I did like 30 times. AND IT WAS STILL NOT ENOUGH!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
I will get to the bottom of this and fix it!!
Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.

Fireswamp

#5
Quote from: knightace on November 12, 2021, 09:43:49 PM
Same. I beat the map in 7 minutes (agreed to second option, then quickly launcher-bombed the rift lab's home after it left)

The Vertu lab warped in; then dwindled away in death to the creeper it was sitting in. 7 minute map kill, but it didn't register the win....

Me and Auri went into the code, it appears that the code was changed to move the lab instead of destroying it if you select the second option.  The trigger to re-enable the win condition is the rift lab respawning.

Code in question:

Spoiler
if(GetRiftLab eq(-1))
    1 ->can
endif
if(<-can eq(1) GetRiftLab neq(-1) &&)
    0 ->holdOn
endif
[close]

Spoiler
if(<-holdOn eq0 GetRiftLab eq(-1) &&)
    AcquireMissionObjective(5 true)
    if(<-*confirmed)
        AcquireMissionObjective(5 true)
    endif
endif
[close]

Vertu

Alright made the fix. Took a good minute lol.
So bit of a reason behind it's failure. After testing a failed PAC map over 30 times, I REALLY was sick and tired of making a fix, playtesting, aborting the playtest to make another fix.. Repeat over 10 times.

I will make a fixed version that will also house a few balance changes.
Sorry for the issues.
Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.

hbarudi

#7
How do you beat this with all those things swarming and no crimson?!

Edit: Did it with the first option on both maps and used 7 phamtoms to hit stuff like their arg supply so that I can send the phantoms all over the map without worry about their arg using defenses and that using the first option less swarm but there is a few of those flyers swarming my starting emitter.

Vertu

I would prefer all to avoid posting here and instead post in the FIXED version.
Life isn't fair because we say it isn't. Not because it is unfair. In fact, it is so fair we want to say it isn't and do.