I have another question.

Started by CapeMan1008, June 22, 2021, 07:39:41 PM

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CapeMan1008

How do I make it so that the player can't build my CMod unit at the start of the map, and then unlocks it later on in the map? Also, I am planning to use it in some other maps were I will want it to be unlocked at the start.

Karsten75

There are some maps that do this, techniques vary.

These kind of discussions are best conducted in the Discord. Most of the folks that are knowledgeable hangs out there. :)

CapeMan1008

#2
I think I might have one idea, where I have it locked by default and just run a script that unlocks it at the beginning of the other maps where I want it unlocked.

EDIT: I'm actually going to use a different strategy because I just found out about the SetUnitCanBuild command.