Custom Map #1729: Tutorial 1: Tower. By: TrickyCorp

Started by AutoPost, June 10, 2021, 10:24:31 AM

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This topic is for discussion of map #1729: Tutorial 1: Tower


Author: TrickyCorp
Size: 128x80

reddwarf12

Another good use for towers: cheap blob buffer. Jam pack dozens of towers into a small space if there are blob nests in that directions and if you don't have enough snipers up and running yet.

TrickyPlayer

Quote from: reddwarf12 on June 10, 2021, 11:47:48 AM
Another good use for towers: cheap blob buffer. Jam pack dozens of towers into a small space if there are blob nests in that directions and if you don't have enough snipers up and running yet.
Thanks for the info, though I'll probably just keep using snipers for blobs.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

reddwarf12

Btw - thanks for this tutorial series. This is super helpful. I can't wait till you get to sprayers - I can't make any sense out of them. Do they draw AC from flip breeder even if you don't click them to draw AC?  It seems like they do (or sort of?). If you let them sit on breeder collecting, they create a huge column of AC, but then it doesn't disperse unless and until you take them out of the way? So then they require constant attention, shuffling them around?

Sprayers seem less powerful than cannons, so I can't really figure out the point of them except to create AC and I don't really understand how that works. Why do you have to go out of your way to click those three options for sprayers, when they're the only useful thing it seems to do?

I promise I have gone through the tutorial missions, played loads of customs, and tried to read what I could understand on the boards. I think if I could finally understand sprayers, it would be a game changer for me.

Thanks!

CS Z

Quote from: reddwarf12 on June 12, 2021, 05:20:14 PM
Btw - thanks for this tutorial series. This is super helpful. I can't wait till you get to sprayers - I can't make any sense out of them. Do they draw AC from flip breeder even if you don't click them to draw AC?  It seems like they do (or sort of?). If you let them sit on breeder collecting, they create a huge column of AC, but then it doesn't disperse unless and until you take them out of the way? So then they require constant attention, shuffling them around?

Sprayers seem less powerful than cannons, so I can't really figure out the point of them except to create AC and I don't really understand how that works. Why do you have to go out of your way to click those three options for sprayers, when they're the only useful thing it seems to do?

I promise I have gone through the tutorial missions, played loads of customs, and tried to read what I could understand on the boards. I think if I could finally understand sprayers, it would be a game changer for me.

Thanks!

Sprayers are most useful for kickstarting AC and flip breeder spots.  They can be used to cheese an entire level if there's enough flip/AC breeder spots and you can get there with a tiny amount of AC before creeper gets there.

They are sometimes useful if you want to clear and secure a difficult area.  AC can be laid down to help hold the zone while mortars and cannons take care of the rest.  Can be useful for establishing a beachhead in a new area without losing too many units.

AC also has a 1:1 ratio against crimson creeper.  Mortars can whack away at crimson, but it takes them a while.  Sprayers can help speed up that process some.

They can also be tactically sacrificed on some maps.  If they are full and explode, the leftover AC they were carrying will be dumped all at once where they were at.  Get enough sprayers doing that on an AC/flip breeder location, even if they blow up, that can potentially secure that area possibly to the point that location may actually start expanding on its own without further assistance.

Sprayers are occasionally useful on maps that have too many negative emitters in order to permanently remove AC from the map to avoid losing the mission.  Negative emitters output AC instead of creeper.  The challenge on such maps is that if a spot on the map goes over 65,535 AC, it will turn into creeper (the reverse is possible too).  Basically such maps end up being a click-fest on the factory to constantly delete stored AC.  Such maps are very rare though.

However, I agree that sprayers (and AC bombers) aren't exactly the most useful units in the game.  Sprayers are best used as the occasional tactical or cheese unit.

The best weapons in CW4 are actually ERNs placed in the ERN portal because those globally improve all units:  Energy collection, fire range, and fire rate.  The other three slots are useful only if you need them but extra ERNs might be better utilized on mortars.