Custom Map #9503: Almost Weekend Again. By: Martin Gronsdal

Started by AutoPost, May 26, 2021, 06:33:56 PM

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AutoPost

This topic is for discussion of map #9503: Almost Weekend Again


Author: Martin Gronsdal
Size: 90x90

Desc:
Don't move what shouldn't be moved before it should be moved.

Riskbreaker

Spoiler
haha, i ran excited to try the recently learned tech, only to get a massive "nope". i guess guppy range is smaller than collector :P
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fun map, tnx

Martin Gronsdal

THX for playing.

Was it possible
Spoiler
to move the CN from the start?
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and

Spoiler
how did you get the pickups at the start?
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Riskbreaker

Spoiler
well, its possible to move the CN into the main island right from the start, but doesnt help anything since its needed to power the forge.
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Spoiler
my start was doing a weak shot of singularity top rght on the island, making a path of guppies and putting the collector at the end to grab strafer. Then a stronger singularity down left to build the strafers near CN. Seemed intended
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edit.
Spoiler
oh right, moving the CN at the start means you dont have to use the guppy holding hands strat. But makes everything slow because no forge upgrades until Terp.
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Martin Gronsdal

Spoiler
Would it be possible to reach the island with the emitters, if you moved the CN
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Riskbreaker

oh, good point, didnt even think of that...i guess there's no alternate solution after all

wenda12

too hard i dont understand well inglish
even see spoler i dont understand


french



Martin Gronsdal

try to ask your question in French and I will somehow make it out

Altren

The number of downloads is low, but so far it is a new "record" of wins/downloads ratio :)
Nice map, but i believe that there should be some hints at some point to make your maps target more players. Simple suggestion would be to use initial game messages, starting with: "Continue reading if you want some hints, skip this otherwise", so all players can do your maps "old" way. Another way is to place archived messages, but those might be harder to skip if player want to do it hard way.

Oh and be the way, I haven't used guppies pickup and don't know why it is there, so may be I did the map in a slightly wrong way, but my solution is same as Riskbreaker, I guess.

Riskbreaker

Spoiler
well, i exausted all the starting guppy ammo so i sent them back and built more to get the relay
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Martin Gronsdal

It's there because either the guppies die or get depleted, so it's a safety vent in either case.