Custom Map #9501: Past Weekend. By: Martin Gronsdal

Started by AutoPost, May 24, 2021, 02:59:00 PM

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AutoPost

This topic is for discussion of map #9501: Past Weekend


Author: Martin Gronsdal
Size: 256x256

Desc:
slight remake of the "Soon Weekend" map. As always, feedback appreciated.

Syn-b

the game cannot be interesting if at all no one understands what you encrypted here. maybe this is a brilliant puzzle, but even after preparing several platform, having received research on how to move without collectors and relays, I do not understand. I cant destroy any creeper couse its too far from it

wenda12

#2
i need a collector more i cant do

Martin Gronsdal

the solution are the
Spoiler
guppies
[close]

oh, and wise use of the
Spoiler
terp
[close]

wenda12

i have try guspy dont work if last connector not connect to command

i try command on fly dont work

Martin Gronsdal

Spoiler
try to alternate like this:
CN - cannon - collector - cannon - collector - cannon - collector - cannon - collector - cannon - collector - cannon - disarmed guppy - cannon - dg - cannon - collector - pickup
[close]

wenda12

cannon - collector - cannon - collector - cannon - collector - cannon - collector - cannon - collector - cannon - ok



disarmed guppy - cannon - dg - cannon - collector - pickup cant work i try but i never see work

Martin Gronsdal


wenda12

#8
ok it s work but too hard nobody cand find


with flying commander one guspy work i have take the collector

Martin Gronsdal

#9
try to move the last collector one frame up and possibly to the right

nope, you have to use the guppies from somewhere else... the sequence is right - but it has to be disarmed guppy that LANDS there and creates a connecting line. It has to fly in from somewhere else and I think you need at least two disarmed guppies like that

Altren

Quote from: Martin Gronsdal on May 25, 2021, 06:13:39 PM
try to move the last collector one frame up and possibly to the right

nope, you have to use the guppies from somewhere else... the sequence is right - but it has to be disarmed guppy that LANDS there and creates a connecting line. It has to fly in from somewhere else and I think you need at least two disarmed guppies like that
Actually he use the landed guppy. My sequence was very similar (with an annoying flying CN and guppy from the same island) and somehow it worked. Can't figure out what was the difference, though.

This guppies trick was a bit too much for me. Felt like exploiting some game bug. Without beating your previous "flag" map there is too small chance player can beat this one.

Martin Gronsdal


marvinitfox

Ok, got it.
Somehow, I even got the best time. Did not expect it, I was very inefficient.

How to describe this map??
.
.
.
Circus or Dog show? (jumping though many, *many* hoops)
.
no, there is a better word for it. Some sort of beverage.

coffee-licious? no that's not quite it.
coke-tastic?  no, not that either.
Tea-dious?  Yes... that's it.

Martin Gronsdal


marvinitfox

Quote from: Martin Gronsdal on May 26, 2021, 12:05:13 PM
Sorry you didn't like it

I like your maps, like I like Mr. Bean comedies.
They are great. But one can overdose. Normally, one map of Martin does not manage this.
But *this* map?
You need to do about 15 things in the right sequence, one at a time.
Even when you know exactly what you need to do it involves things like clicking on base 1 to send your CN there.
1.2 seconds later, click on base 3 to reverse your CN.
REpeat.
Repeat.
Repeat
Repeat
Repeat
Repeat
Repeat
Repeat
Repeat
Repeat
Repeat
Repeat
Repeat
Repeat
(27 times total).

Guess what... you need to do that twice on this map!
Just what is the contribution of those fiendishly expensive nullifiers, other than to prolong the agony?